Monday, February 9, 2009

Zoo Tycoon Guide

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* 02.00.00 ANIMALS *
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| 02.01.00 Notes |
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Density represents the number of grid squares each animal in an exhibit needs.
So multiply the density by the number of animals you plan to have in an
exhibit, and that’s the size of the exhibit you should create. (But with
trained zookeepers and otherwise suitable exhibits, you can fudge these
numbers a little and still be ok.)

For Marine Mania animals, besides density there is also a minimum depth
animals require for their exhibits, and so a depth value is listed after the
density. (But note: animals don’t care if their tank is too deep, so you only
need to make tanks deeper.)

For exhibit costs, when I give a foliage percentage, the plants shouldn’t be
placed anywhere. They should be spread across the number of squares in which
the animal wants foliage. The easiest way to deal with this is to put one
plant to a square until the animal is unhappy, and then start filling up the
squares until you reach the total number of plants.

Rocks work differently than foliage. For foliage, if you put a plant in a
square, the entire square counts towards the foliage percentage. For rocks,
only grid square quadrants count. (For example, if an animal wants 1% rocks,
and you give it an exhibit with 50 squares, then you should only fill up half
a square with rocks.) So when I list that an animal wants a certain
percentage of squares filled up with large rocks, you might actually be better
off replacing the last large rock with some small rocks so the rock percentage
is correct.

Elevated terrain is the only part of an exhibit where placement matters. The
percentage you need to raise also seems to depend on the size of the exhibit.
So this is something you mostly have to play by ear.

For exhibit costs, I’m assuming plexiglass (ZT), reinforced concrete and glass
(DD), or concrete and glass (MM) is the fence type used, unless specified
otherwise.

It’s often possible to get a suitability rating of 101 for an exhibit, but to
do that you usually have to have an exhibit where the size is a multiple of
100 -- that is, an exhibit larger than you need. Since a rating of 101
doesn’t help you in the game any, I’m mostly ignoring it and showing how to
get high ratings with appropriately sized exhibits.

“Attractiveness” is a measure of how much guests like an animal. The higher
the number, the more popular it is.

“Shyness” measures how skittish an animal is around guests. The lower the
number, the more skittish it is.

“Strength” determines if an animal can bash through a fence.

Animals marked with an asterisk (*) can be downloaded from the official Zoo
Tycoon web site.

Animals or objects marked with a plus sign (+) must be researched.

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| 02.02.00 Coniferous |
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* ================== *
* 02.02.01 Gray Wolf *
* ================== *

Density : 35 (4-20 per exhibit)
Attributes : Jumps, 10 attractiveness, 20 shyness, 0 strength
Terrain : 50% coniferous, 25% grass, 20% deciduous, 5% freshwater
Extras : 14% foliage (spruce trees), 2% rocks (small), rock cave (+)
Exhibit Cost : $27,300 (10x14, 4 adults, 41 trees, 100 suitability)

* ===================== *
* 02.02.02 Grizzly Bear *
* ===================== *

Density : 50 (1-3 per exhibit)
Attributes : Jumps, 35 attractiveness, 20 shyness, 40 strength
Terrain : 60% coniferous, 30% deciduous, 10% freshwater
Extras : 20% foliage (pine trees), 7% rocks (large), wood shelter
Special : Elevated terrain (10-15% raised one notch in cliff mode)
Exhibit Cost : $23,379 (10x10, 2 adults, 65 trees, 100 suitability)

The grizzly bear likes the pine tree just as much as the yellow cedar tree.

* ======================= *
* 02.02.03 Siberian Tiger *
* ======================= *

Density : 35 (2-3 per exhibit)
Attributes : Jumps, 30 attractiveness, 30 shyness, 15 strength
Terrain : 40% coniferous, 40% snow, 15% gray rock, 5% freshwater
Extras : 12% foliage (pine bushes), 2% rocks (large), wood shelter
Special : Elevated terrain (8-10% raised one notch in cliff mode)
Exhibit Cost : $26,417 (14x10, 4 adults, 33 bushes, 100 suitability)

The Siberian tiger likes the pine bush just as much as the Chinese fir tree.

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| 02.03.00 Deciduous |
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* =================== *
* 02.03.01 Black Bear *
* =================== *

Density : 35 (1-3 per exhibit)
Attributes : Jumps, 20 attractiveness, 20 shyness, 40 strength
Terrain : 60% deciduous, 30% coniferous, 5% grass, 5% freshwater
Extras : 20% foliage (elm trees), 7% rocks (large), rock cave (+)
Exhibit Cost : $18,705 (7x10, 2 adults, 43 trees, 100 suitability)

The black bear likes the elm tree just as much as the trembling aspen tree.

* ============== *
* 02.03.02 Moose *
* ============== *

Density : 20 (1-3 per exhibit)
Attributes : Jumps, 25 attractiveness, 20 shyness, 20 strength
Terrain : 50% deciduous, 20% grass, 20% coniferous, 10% freshwater
Extras : 14% foliage (weeping willow trees), 2% rocks (large), small
stable
Exhibit Cost : $9,785 (4x10, 2 adults, 8 trees, 100 suitability)

* ================ *
* 02.03.03 Unicorn *
* ================ *

Density : 60 (2-4 per exhibit)
Attributes : Jumps, 90 attractiveness, 20 shyness, 0 strength
Terrain : 80% deciduous, 10% grass, 10% freshwater
Extras : 15% foliage (thornless mesquite tree), 4% rocks (large), large
concrete shelter (+)
Exhibit Cost : $34,345 (12x10, 2 adults, 50 trees, 100 suitability)

The unicorn must be unlocked using the “Xanadu” cheat (see section 06.02.00).

The unicorn likes the thornless mesquite tree just as much as the Japanese
maple tree.

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| 02.04.00 Desert |
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* ======================== *
* 02.04.01 Dromedary Camel *
* ======================== *

Density : 20 (1-10 per exhibit)
Attributes : 10 attractiveness, 30 shyness, 0 strength
Terrain : 88% sand, 10% dirt, 2% freshwater
Extras : 2% foliage (palm trees), 3% rocks (small), wood shelter
Exhibit Cost : $8495 (4x10, 2 adults, 8 trees, 87 suitability)

As long as you keep filling up grid squares, you can have up to 9% foliage.
That will increase the suitability rating of the exhibit to 95, but the
zookeeper recommendations panel for the camel will eventually list it as being
unhappy with the foliage.

* ================ *
* 02.04.02 Gemsbok *
* ================ *

Density : 20 (3-15 per exhibit)
Attributes : Jumps, 10 attractiveness, 30 shyness, 0 strength
Terrain : 70% sand, 15% Savannah grass, 10% dirt, 5% freshwater
Extras : 3% foliage (palm trees), 2% rocks (small), stable
Exhibit Cost : $13,785 (8x10, 4 adults, 12 trees, 90 suitability)

As long as you keep filling up grid squares, you can have up to 9% foliage.
That will increase the suitability rating of the exhibit to 95, but the
zookeeper recommendations panel for the gemsbok will eventually list it as
being unhappy with the foliage.

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| 02.05.00 Grassland |
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* ======================= *
* 02.05.01 American Bison *
* ======================= *

Density : 20 (3-10 per exhibit)
Attributes : 10 attractiveness, 30 shyness, 50 strength
Terrain : 95% grass, 5% freshwater
Extras : 5% foliage (broadleaf bushes), 3% rocks (small), large
stable (+)
Exhibit Cost : $16,850 (8x10, 4 adults, 16 bushes, 99 suitability)

The bison starts to show unhappy faces after 3% foliage, but it’s safe to go
up to 5% foliage.

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| 02.06.00 Highland |
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* =============================== *
* 02.06.01 American Bighorn Sheep *
* =============================== *

Density : 20 (3-10 per exhibit)
Attributes : Jumps, 15 attractiveness, 30 shyness, 35 strength
Terrain : 70% brown stone, 20% gray stone, 5% grass, 5% freshwater
Extras : 3% foliage (sage bushes), 7% rocks (small), lean-to
Special : Elevated terrain (lots, max height 5 notches)
Exhibit Cost : $17,776 (8x10, 4 adults, 12 bushes, 100 suitability)

The easiest way I’ve found to deal with the elevated terrain is to put four
squares of water in the center of the exhibit, and then use the four-square
hill terrain tool to raise the water five notches. That usually gets the
suitability rating to 99 or 100, and then, if you need to, you can try raising
individual squares until the sheep like the change and the rating goes to 100.
For a lengthier (but cheaper) process, use the single-square cliff terrain
tool, raise a couple squares five notches, and then work from there until you
reach a 100 suitability rating.

* ============================= *
* 02.06.02 Asian Black Bear (*) *
* ============================= *

Density : 45 (1-3 per exhibit)
Attributes : Jumps, 20 attractiveness, 20 shyness, 20 strength
Terrain : 50% coniferous, 25% snow, 25% gray stone
Extras : 20% foliage (Himalayan birch trees), 7% rocks (large), small
concrete shelter
Special : Elevated terrain (15-20% raised one notch in cliff mode)
Exhibit Cost : $20,453 (9x10, 2 adults, 26 trees, 100 suitability)

The Asian black bear likes the Himalayan birch tree just as much as the
Himalayan pine tree.

* ======================= *
* 02.06.03 Giant Panda (+)*
* ======================= *

Density : 20 (1-2 per exhibit)
Attributes : Jumps, 90 attractiveness, 10 shyness, 15 strength
Terrain : 80% coniferous, 8% grass, 5% gray stone, 5% snow, 2% fresh
water
Extras : 13% foliage (Himalayan birch trees), 2% rocks (large), panda
rock cave (+)
Special : Elevated terrain (15-40% raised one notch in cliff mode)
Exhibit Cost : $19,950 (4x10, 2 adults, 10 trees, 100 suitability)

The giant panda likes the Himalayan birch tree just as much as bamboo.

If you don’t mind losing a point of suitability, you can use a concrete
shelter rather than the panda rock cave and save about $1000.

* ============= *
* 02.06.04 Ibex *
* ============= *

Density : 20 (3-10 per exhibit)
Attributes : Jumps, 25 attractiveness, 20 shyness, 0 strength
Terrain : 70% gray stone, 20% brown stone, 5% grass, 5% freshwater
Extras : 4% foliage (Himalayan pine trees), 6% rocks (large), large
lean-to (+)
Special : Elevated terrain (medium amount, max height of 4-5 notches)
Exhibit Cost : $15,155 (8x10, 4 adults, 13 trees, 100 suitability)

* ================== *
* 02.06.05 Llama (*) *
* ================== *

Density : 15 (4-20 per exhibit)
Attributes : Jumps, 15 attractiveness, 35 shyness, 0 strength
Terrain : 75% gray rock, 10% dirt, 10% snow, 5% freshwater
Extras : 5% foliage (Himalayan birch trees), 2% rocks (small), large
wood shelter (+)
Special : ~32% highland rock formations, elevated terrain (medium amount,
max height 2-3 notches)
Exhibit Cost : $25,140 (10x10, 6 adults, 20 trees, 100 suitability)

The llama likes the Himalayan pine tree just as much as the Himalayan birch
tree, and although it’s more expensive, it matches the highland rock formation
better.

* ================ *
* 02.06.06 Markhor *
* ================ *

Density : 20 (2-7 per exhibit)
Attributes : Jumps, 10 attractiveness, 20 shyness, 0 strength
Terrain : 60% gray stone, 30% snow, 5% grass, 5% freshwater
Extras : 3% foliage (Himalayan birch trees), 8% rocks (small), large
lean-to (+)
Special : Elevated terrain (30-40%, max height 5-6 notches)
Exhibit Cost : $20,088 (8x10, 4 adults, 8 trees, 100 suitability)

The markhor starts to show unhappy faces after 2% foliage, but it’s safe to go
up to 3% foliage.

If you have trouble getting the exhibit up to a 100 suitability rating, you
can also add in highland rock formations.

* ========================= *
* 02.06.07 Mountain Lion (*)*
* ========================= *

Density : 30 (1-2 per exhibit)
Attributes : Jumps, 25 attractiveness, 25 shyness, 0 strength
Terrain : 70% brown stone, 20% gray stone, 5% grass, 5% freshwater
Extras : 5% foliage (sage bushes), 7% rocks (small), small concrete
shelter
Special : Elevated terrain (20-25%, max height 5-6)
Exhibit Cost : $11,397 (6x10, 2 adults, 7 bushes, 100 suitability)

* ========================= *
* 02.06.08 Snow Leopard (+) *
* ========================= *

Density : 35 (1-2 per exhibit)
Attributes : Jumps, 55 attractiveness, 10 shyness, 0 strength
Terrain : 60% snow, 30% gray stone, 10% brown stone
Extras : 5% foliage (Himalayan pine trees), 7% rocks (small), snowy rock
cave
Special : Elevated terrain (20-25%, max height 2-3)
Exhibit Cost : $20,392 (7x10, 2 adults, 12 trees, 1 highland rock formation,
99 suitability)

The snow leopard starts to show unhappy faces after 3% foliage, but it’s safe
to go up to 5% foliage. You can also use the highland rock formation instead
of the extra foliage to increase suitability.

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| 02.07.00 Rainforest |
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* =========================== *
* 02.07.01 Asian Elephant (*) *
* =========================== *

Density : 40 (2-12 per exhibit)
Attributes : Jumps, 40 attractiveness, 50 shyness, 56 strength
Terrain : 60% rainforest, 20% grass, 20% freshwater
Extras : 12% foliage (rainforest ferns), 2% rocks (small), small
elephant shelter
Exhibit Cost : $14,155 (8x10, 2 adults, 30 ferns, 100 suitability)

* ===================== *
* 02.07.02 Bengal Tiger *
* ===================== *

Density : 35 (1-2 per exhibit)
Attributes : Jumps, 50 attractiveness, 30 shyness, 0 strength
Terrain : 70% rainforest, 15% grass, 10% freshwater, 5% dirt
Extras : 20% foliage (rainforest ferns), 2% rocks (small), wood shelter
Exhibit Cost : $11,790 (7x10, 2 adults, 31 ferns, 100 suitability)

The Bengal tiger likes the rainforest fern just as much as the mangrove tree.

* ========================== *
* 02.07.03 Black Leopard (+) *
* ========================== *

Density : 20 (1-2 per exhibit)
Attributes : Jumps, 50 attractiveness, 10 shyness, 0 strength
Terrain : 85% rainforest, 10% grass, 5% dirt
Extras : 15% foliage (rainforest ferns), 6% rocks (small), rock cave (+)
Special : Cat climbing tree (+)
Exhibit Cost : $12,335 (4x10, 2 adults, 13 ferns, 100 suitability)

The black leopard likes the rainforest fern just as much as the foxtail palm
tree.

* ================== *
* 02.07.04 Bongo (*) *
* ================== *

Density : 20 (3-15 per exhibit)
Attributes : Jumps, 10 attractiveness, 30 shyness, 0 strength
Terrain : 70% rainforest, 20% grass, 10% dirt
Extras : 12% foliage (elephant ear trees), 2% rocks (small), small
shelters
Special : 36% jungle rock formations
Exhibit Cost : $17,935 (8x10, 4 adults, 10 trees, 100 suitability)

If you ignore the jungle rock formations, you can still reach 98 suitability.

* =================== *
* 02.07.05 Chimpanzee *
* =================== *

Density : 15 (3-15 per exhibit)
Attributes : Jumps, climbs, 15 attractiveness, 30 shyness, 0 strength
Terrain : 85% rainforest, 10% grass, 5% dirt
Extras : 20% foliage (rainforest bushes), 4% rocks (small), concrete
shelter
Special : Small chimpanzee bars
Exhibit Cost : $23,685 (9x10, 6 adults, 56 bushes, 99 suitability)

Rainforest bushes seem to be short enough that you can put them right next to
the exhibit fences, and the chimpanzees won’t be able to escape.

* ======================== *
* 02.07.06 Clouded Leopard *
* ======================== *

Density : 35 (1-2 per exhibit)
Attributes : Jumps, 40 attractiveness, 10 shyness, 0 strength
Terrain : 80% rainforest, 20% grass
Extras : 15% foliage (rainforest ferns), 6% rocks (small)
Special : Cat climbing tree (+)
Exhibit Cost : $15,115 (7x10, 2 adults, 11 ferns, 100 suitability)

The clouded leopard likes the rainforest fern just as much as the mangrove
tree.

* ======================= *
* 02.07.07 Giant Anteater *
* ======================= *

Density : 15 (1-3 per exhibit)
Attributes : 10 attractiveness, 20 shyness, 0 strength
Terrain : 80% rainforest, 10% dirt, 8% grass, 2% freshwater
Extras : 12% foliage (ulmo trees), 0% rocks, burrow
Exhibit Cost : $10,430 (5x10, 3 adults, 21 trees, 101 suitability)

* =============== *
* 02.07.08 Jaguar *
* =============== *

Density : 18 (1-2 per exhibit)
Attributes : Jumps, 25 attractiveness, 10 shyness, 0 strength
Terrain : 75% rainforest, 15% freshwater, 10% dirt
Extras : 15% foliage (ulmo trees), 6% rocks (small), small concrete
shelter
Exhibit Cost : $9795 (4x10, 2 adults, 8 trees, 100 suitability)

The jaguar likes the ulmo tree just as much as the kapok tree.

* ============================ *
* 02.07.09 Lowland Gorilla (+) *
* ============================ *

Density : 20 (2-10 per exhibit)
Attributes : Jumps, 25 attractiveness, 20 shyness, 30 strength
Terrain : 70% rainforest, 20% grass, 10% dirt
Extras : 15% foliage (rainforest bushes), 6% rocks (small), concrete
shelter
Special : Gorilla climbing bars (+), elevated terrain (5%, max height 1)
Exhibit Cost : $23,415 (8x10, 4 adults, 42 bushes, 100 suitability)

* ================= *
* 02.07.10 Mandrill *
* ================= *

Density : 15 (3-20 per exhibit)
Attributes : Jumps, climbs, 12 attractiveness, 40 shyness, 0 strength
Terrain : 85% rainforest, 10% grass, 5% dirt
Extras : 15% foliage (elephant ear trees, 4% rocks (small), large
concrete shelter (+)
Exhibit Cost : $2,215 (9x10, 6 adults, 13 trees, 100 suitability)

* ================== *
* 02.07.11 Okapi (+) *
* ================== *

Density : 20 (1-2 per exhibit)
Attributes : Jumps, 50 attractiveness, 10 shyness, 0 strength
Terrain : 88% rainforest, 5% grass, 5% dirt, 2% freshwater
Extras : 20% foliage (rainforest bushes), 1% rocks (small), lean-to
Exhibit Cost : $10,640 (4x10, 2 adults, 8 bushes, 100 suitability)

* =============================== *
* 02.07.12 White Bengal Tiger (+) *
* =============================== *

Density : 35 (2-3 per exhibit)
Attributes : Jumps, 70 attractiveness, 30 shyness, 0 strength
Terrain : 70% rainforest, 15% grass, 10% freshwater, 5% dirt
Extras : 13% foliage (rainforest ferns), 2% rocks (large), rock cave (+)
Exhibit Cost : $13,435 (7x10, 2 adults, 31 ferns, 100 suitability)

The white Bengal tiger likes the rainforest fern just as much as the mangrove
tree.

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| 02.08.00 Saltwater |
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* ============================ *
* 02.08.01 California Sea Lion *
* ============================ *

Density : 35 (2-16 per exhibit)
Attributes : 20 attractiveness, 40 shyness, 0 strength
Terrain : 90% saltwater, 10% gray stone
Extras : 5% foliage (water lilies), 3% rocks (small)
Exhibit Cost : $11,720 (7x10, 2 adults, 15 lilies, 98 suitability)

The sea lion starts to show unhappy faces after 3% foliage, but it’s safe to
go up to 5% foliage.

Adding a raft from Marine Mania doesn’t seem to increase the suitability
rating any.

* ============================ *
* 02.08.02 Saltwater Crocodile *
* ============================ *

Density : 20 (2-3 per exhibit)
Attributes : 60 attractiveness, 25 shyness, 0 strength
Terrain : 80% saltwater, 20% dirt
Extras : 8% foliage (water lilies), 2% rocks (large)
Exhibit Cost : $12,975 (6x10, 3 adults, 10 lilies, 100 suitability)

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| 02.09.00 Savannah |
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* ======================== *
* 02.09.01 African Buffalo *
* ======================== *

Density : 20 (2-10 per exhibit)
Attributes : 5 attractiveness, 30 shyness, 50 strength
Terrain : 80% savannah, 10% dirt, 5% sand, 5% freshwater
Extras : 9% foliage (tall grass), 0% rocks, small stables
Exhibit Cost : $17,780 (8x10, 4 adults, 28 grasses, 95 suitability)

The buffalo starts to show unhappy faces after 5% foliage, but it’s safe to go
up to 9% foliage. You can also go up to 10% foliage to increase the
suitability to 96, but then the zookeeper recommendations panel for the
buffalo will eventually list it as being unhappy with the foliage.

* ========================= *
* 02.09.02 African Elephant *
* ========================= *

Density : 50 (2-6 per exhibit)
Attributes : Jumps, 50 attractiveness, 30 shyness, 76 strength
Terrain : 65% savannah, 15% freshwater, 10% sand, 10% dirt
Extras : 7% foliage (thorn bushes), 2% rocks (small), small elephant
shelter
Special : Swinging log (+)
Exhibit Cost : $19,150 (10x10, 2 adults, 28 bushes, 94 suitability)

The elephant starts to show unhappy faces after 3% foliage, but it’s safe to
go up to 7% foliage. You can also go up to 9% foliage to increase the
suitability to 96, but then the zookeeper recommendations panel for the
elephant will eventually list it as being unhappy with the foliage.

* ===================== *
* 02.09.03 African Lion *
* ===================== *

Density : 20 (3-10 per exhibit)
Attributes : Jumps, 30 attractiveness, 30 shyness, 0 strength
Terrain : 80% savannah, 10% dirt, 5% sand, 5% freshwater
Extras : 8% foliage (umbrella thorn acacia trees), 6% rocks (small),
concrete shelter
Special : small lion rock
Exhibit Cost : $17,685 (8x10, 4 adults, 13 trees, 100 suitability)

* ======================== *
* 02.09.04 African Warthog *
* ======================== *

Density : 12 (2-6 per exhibit)
Attributes : 10 attractiveness, 10 shyness, 0 strength
Terrain : 70% dirt, 20% savannah, 5% sand, 5% freshwater
Extras : 5% foliage (thorn bushes), 6% rocks (small), burrows
Exhibit Cost : $12,750 (8x10, 6 adults, 28 bushes, 98 suitability)

* ============================= *
* 02.09.05 African Wild Dog (*) *
* ============================= *

Density : 35 (5-20 per exhibit)
Attributes : Jumps, 25 attractiveness, 20 shyness, 0 strength
Terrain : 75% savannah, 10% sand, 10% dirt, 5% freshwater
Extras : 6% foliage (tall grass), 2% rocks (small), concrete shelters
Exhibit Cost : $29,955 (21x10, 6 adults, 47 grasses, 100 suitability)

The wild dog starts to show unhappy faces after 5% foliage, but it’s safe to
go up to 6% foliage.

* ========================= *
* 02.09.06 Black Rhinoceros *
* ========================= *

Density : 50 (1-2 per exhibit)
Attributes : 10 attractiveness, 30 shyness, 60 strength
Terrain : 85% savannah, 10% dirt, 5% freshwater
Extras : 9% foliage (thorn bushes), 2% rocks (small), small stable
Exhibit Cost : $16,060 (10x10, 2 adults, 36 bushes, 100 suitability)

* ====================== *
* 02.09.07 Blackbuck (*) *
* ====================== *

Density : 15 (3-25 per exhibit)
Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength
Terrain : 95% savannah, 5% freshwater
Extras : 6% foliage (khejri trees), 3% rocks (small)
Exhibit Cost : $19,180 (9x10, 6 adults, 15 trees, 100 suitability)

* ================ *
* 02.09.08 Cheetah *
* ================ *

Density : 50 (1-3 per exhibit)
Attributes : Jumps, 20 attractiveness, 20 shyness, 0 strength
Terrain : 90% savannah, 10% dirt
Extras : 7% foliage (thorn bushes), 4% rocks (small), small concrete
shelter
Exhibit Cost : $17,265 (10x10, 2 adults, 28 bushes, 101 suitability)

* ========================== *
* 02.09.09 Common Wildebeest *
* ========================== *

Density : 15 (3-25 per exhibit)
Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength
Terrain : 80% savannah, 10% dirt, 5% sand, 5% freshwater
Extras : 6% foliage (tall grass), 1% rocks (large), concrete shelters
Exhibit Cost : $19,325 (9x10, 6 adults, 23 grasses, 90 suitability)

The wildebeest starts to show unhappy faces after 2% foliage, but it’s safe to
go up to 6% foliage. You can also go up to 10% foliage to increase the
suitability to 94, but then the zookeeper recommendations panel for the
wildebeest will eventually list it as being unhappy with the foliage.

* ================ *
* 02.09.10 Giraffe *
* ================ *

Density : 35 (2-10 per exhibit)
Attributes : Jumps, 25 attractiveness, 30 shyness, 0 strength
Terrain : 83% Savannah, 10% dirt, 5% sand, 2% freshwater
Extras : 13% foliage (umbrella thorn acacia trees), 1% rocks (large),
small giraffe shelter
Exhibit Cost : $15,980 (7x10, 2 adults, 13 trees, 100 suitability)

* ========================= *
* 02.09.11 Greater Flamingo *
* ========================= *

Density : 15 (2-20 per exhibit)
Attributes : 10 attractiveness, 30 shyness, 0 strength
Terrain : 60% freshwater, 20% dirt, 10% savannah, 10% sand
Extras : 6% foliage (water reeds), 2% rocks (large)
Exhibit Cost : $10,885 (6x10, 4 adults, 16 reeds, 95 suitability)

The flamingo starts to show unhappy faces after 2% foliage, but it’s safe to
go up to 6% foliage.

* ===================== *
* 02.09.12 Hippopotamus *
* ===================== *

Density : 35 (2-10 per exhibit)
Attributes : 50 attractiveness, 30 shyness, 50 strength
Terrain : 70% freshwater, 15% savannah, 15% dirt
Extras : 3% foliage (acacia caffra trees (+)), 1% rocks (small)
Exhibit Cost : $13,570 (10x10, 2 adults, 12 trees, 89 suitability)

As long as you keep filling up grid squares, you can have up to 8% foliage.
That will increase the suitability rating of the exhibit to 97, but the
zookeeper recommendations panel for the hippopotamus will eventually list it
as being unhappy with the foliage.

* ================ *
* 02.09.13 Leopard *
* ================ *

Density : 35 (1-2 per exhibit)
Attributes : Jumps, 40 attractiveness, 20 shyness, 0 strength
Terrain : 70% savannah, 20% rainforest, 5% dirt, 5% freshwater
Extras : 15% foliage (thorn bushes), 6% rocks (small), small concrete
shelter
Special : Cat climbing tree (+)
Exhibit Cost : $15,580 (7x10, 2 adults, 38 bushes, 99 suitability)

The leopard likes the thorn bush just as much as the baobab tree.

* ===================== *
* 02.09.14 Olive Baboon *
* ===================== *

Density : 15 (3-20 per exhibit)
Attributes : Jumps, Climbs, 10 attractiveness, 20 shyness, 0 strength
Terrain : 90% Savannah, 10% dirt
Extras : 15% foliage (thorn bushes), 4% rocks (large), large wooden
shelter (+)
Exhibit Cost : $18,515 (9x10, 6 adults, 32 bushes, 100 suitability)

* ================ *
* 02.09.15 Ostrich *
* ================ *

Density : 10 (2-12 per exhibit)
Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength
Terrain : 90% savannah, 5% dirt, 5% grass
Extras : 7% foliage (tall grass), 2% rocks (small), concrete shelter
Exhibit Cost : $17,450 (8x10, 4 adults, 23 grasses, 97 suitability)

The ostrich starts to show unhappy faces after 3% foliage, but it’s safe to go
up to 7% foliage.

* ===================== *
* 02.09.16 Plains Zebra *
* ===================== *

Density : 15 (3-20 per exhibit)
Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength
Terrain : 95% savannah, 5% freshwater
Extras : 6% foliage (tall grass), 2% rocks (small), concrete shelter
Exhibit Cost : $13,430 (6x10, 4 adults, 12 grasses, 96 suitability)

The zebra starts to show unhappy faces after 2% foliage, but it’s safe to go
up to 6% foliage.

* ===================== *
* 02.09.17 Red Kangaroo *
* ===================== *

Density : 20 (1-3 per exhibit)
Attributes : Jumps, 35 attractiveness, 20 shyness, 0 strength
Terrain : 60% savannah, 30% dirt, 8% sand, 2% freshwater
Extras : 6% foliage (eucalyptus trees), 2% rocks (small), lean-to
Exhibit Cost : $9855 (4x10, 2 adults, 8 trees, 99 suitability)

The kangaroo starts to show unhappy faces after 4% foliage, but it’s safe to
go up to 6% foliage.

* ====================== *
* 02.09.18 Spotted Hyena *
* ====================== *

Density : 20 (3-15 per exhibit)
Attributes : Jumps, 15 attractiveness, 30 shyness, 0 strength
Terrain : 75% savannah, 10% sand, 10% dirt, 5% freshwater
Extras : 6% foliage (umbrella thorn acacia trees), 1% rocks (large),
concrete shelter
Exhibit Cost : $19,250 (8x10, 4 adults, 19 trees, 97 suitability)

The hyena starts to show unhappy faces after 2% foliage, but it’s safe to go
up to 6% foliage.

* ========================== *
* 02.09.19 Thomson’s Gazelle *
* ========================== *

Density : 15 (3-25 per exhibit)
Attributes : Jumps, 5 attractiveness, 30 shyness, 0 strength
Terrain : 95% savannah, 5% rocks
Extras : 9% foliage (tall grass), 3% rocks (small), concrete shelter
Exhibit Cost : $12,940 (6x10, 4 adults, 20 grasses, 96 suitability)

The gazelle starts to show unhappy faces after 5% foliage, but it’s safe to go
up to 9% foliage.

* ================================= *
* 02.09.20 Triceratops (ZT version) *
* ================================= *

Density : 80 (2-6 per exhibit)
Attributes : Jumps, 95 attractiveness, 30 shyness, 80 strength
Terrain : 75% savannah, 15% dirt, 5% sand, 5% freshwater
Extras : 9% foliage (thorn bushes), 2% rocks (large)
Exhibit Cost : $38,425 (16x10, 2 adults, 38 bushes, 100 suitability)

The triceratops must be unlocked using the “Cretaceous Corral” cheat (see
section 06.02.00).

The triceratops likes the thorn bush just as much as the grass tree.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.10.00 Tundra (Snow) |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* ==================== *
* 02.10.01 Arctic Wolf *
* ==================== *

Density : 35 (4-20 per exhibit)
Attributes : Jumps, 15 attractiveness, 20 shyness, 0 strength
Terrain : 80% snow, 15% gray stone, 5% freshwater
Extras : 0% foliage, 8% rocks (smallest snowy), snowy rock cave
Special : 20% snowy rock formations
Exhibit Cost : $33,345 (14x10, 4 adults, 100 suitability)

Sometimes the arctic wolf will show smiley faces when you put down small snowy
rocks, only to complain about them later. So be sure to keep to around 8%
rocks.

* ======================== *
* 02.10.02 Emperor Penguin *
* ======================== *

Density : 15 (2-16 per exhibit)
Attributes : 15 attractiveness, 30 shyness, 0 strength
Terrain : 60% saltwater, 40% snow
Extras : 0% foliage, 7% rocks (smallest snowy), concrete shelters
Special : 36% snowy rock formations
Exhibit Cost : $26,140 (9x10, 6 adults, 100 suitability)

You can ignore the snowy rock formations and still get 92 suitability.

Using either the raft or the ice floe from Marine Mania allows you to reach a
100 suitability rating with fewer (around %20) snowy rock formations.

* =================== *
* 02.10.03 Magnet (*) *
* =================== *

Magnet is just a regular polar bear but with different animations.

* =================== *
* 02.10.04 Polar Bear *
* =================== *

Density : 35 (1-3 per exhibit)
Attributes : Jumps, 50 attractiveness, 20 shyness, 0 strength
Terrain : 50% snow, 50% saltwater
Extras : 0% foliage, 7% rocks (smallest snowy), snowy rock cave (+)
Special : 20% snowy rock formations
Exhibit Cost : $18,600 (7x10, 2 adults, 98 suitability)

The polar bear exhibit is just odd. You can get a 100 suitability rating for
it if you want, but to do so you have to cover almost all the available land
with snowy rock formations, and you can’t give the bear a shelter, which it
claims it wants. So I’m showing how to get a 98 suitability rating, with an
exhibit that looks more normal.

The icy keg from Marine Mania allows you to create an exhibit with a snowy
rock cave and reach a 99 suitability rating.

* ===================== *
* 02.10.05 Reindeer (*) *
* ===================== *

Density : 30 (6-15 per exhibit)
Attributes : Jumps, 45 attractiveness, 30 shyness, 0 strength
Terrain : 75% snow, 15% grass, 10% gray stone
Extras : 7% foliage (spruce trees), 2% rocks (smallest snowy), stables
Special : 56% snowy rock formations
Exhibit Cost : $54,445 (18x10, 6 adults, 48 trees, 97 suitability)

The reindeer starts to show unhappy faces after 3% foliage, but it’s safe to
go up to 7% foliage.

If you ignore the snowy rock formations, you can still get a 92 suitability
rating (and 94 if you want to go up to 10% foliage and make the reindeer
unhappy about its environment).

* ================= *
* 02.10.06 Yeti (*) *
* ================= *

Density : 85 (1-3 per exhibit)
Attributes : Jumps, 90 attractiveness, 15 shyness, 79 strength
Terrain : 90% snow, 10% gray stone
Extras : 6% rocks (smallest snowy), snowy rock cave
Special : Elevated terrain (20%, max height 3), 40% snowy rock formations
Exhibit Cost : $35,248 (10x10, 1 adult, 100 suitability)

If you ignore the snowy rock formations, you can still get a suitability
rating of 93.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.11.00 Triassic Age |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* ======================== *
* 02.11.01 Coelophysis (+) *
* ======================== *

Density : 100 (1-3 per exhibit)
Attributes : Jumps, 60 attractiveness, 20 shyness, 195 strength
Terrain : 85% rainforest, 10% freshwater, 5% grass
Extras : 5% foliage (leptocycas trees), 1% rocks (large), dino burrow
Exhibit Cost : $31,900 (20x10, 2 adults, 32 trees, 100 suitability)

You can add a slight amount of elevation if you want, but the Coelophysis
seems perfectly happy without it.

* ====================== *
* 02.11.02 Herrerasaurus *
* ====================== *

Density : 100 (1-3 per exhibit)
Attributes : Jumps, 80 attractiveness, 30 shyness, 225 strength
Terrain : 80% rainforest, 10% grass, 10% freshwater
Extras : 7% foliage (fern bush), 2% rocks (large)
Exhibit Cost : $29,750 (20x10, 2 adults, 18 bushes, 100 suitability)

* ========================== *
* 02.11.03 Plateosaurus (*) *
* ========================== *

Density : 100 (1-3 per exhibit)
Attributes : Jumps, 60 attractiveness, 35 shyness, 270 strength
Terrain : 85% deciduous, 10% freshwater, 5% grass
Extras : 6% foliage (magnolia trees), 2% rocks (large), dino burrow
Exhibit Cost : $37,800 (20x10, 2 adults, 20 trees, 101 suitability)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.12.00 Jurassic Age |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* =================== *
* 02.12.01 Allosaurus *
* =================== *

Density : 200 (1-3 per exhibit)
Attributes : Jumps, 80 attractiveness, 30 shyness, 290 strength
Terrain : 70% rainforest, 20% grass, 10% freshwater
Extras : 5% foliage (fern bushes), 2% rocks (large), dino cave
Special : Electrified fencing
Exhibit Cost : $36,100 (20x10, 1 adult, 20 bushes, 100 suitability)

You can avoid the electrified fencing by lowering the exhibit two notches.

* ======================== *
* 02.12.02 Apatosaurus (+) *
* ======================== *

Density : 250 (1-3 per exhibit)
Attributes : Jumps, 95 attractiveness, 20 shyness, 325 strength
Terrain : 75% deciduous, 10% dirt, 10% freshwater, 5% grass
Extras : 8% foliage (magnolia trees), 2% rocks (large)
Exhibit Cost : $46,270 (25x10, 1 adult, 64 trees, 100 suitability)

The Apatosaurus is also known as the Brontosaurus.

The Apatosaurus is good at breaking out of exhibits, so you might want to
lower its exhibit by two notches to keep it inside.

* ===================== *
* 02.12.03 Camptosaurus *
* ===================== *

Density : 100 (1-3 per exhibit)
Attributes : Jumps, 50 attractiveness, 30 shyness, 230 strength
Terrain : 80% coniferous, 10% grass, 10% freshwater
Extras : 8% foliage (walchian conifer trees), 2% rocks (large), dino
burrow
Exhibit Cost : $21,700 (10x10, 1 adult, 9 trees, 101 suitability)

* ==================== *
* 02.12.04 Caudipteryx *
* ==================== *

Density : 20 (3-10 per exhibit)
Attributes : Jumps, 65 attractiveness, 30 shyness, 0 strength
Terrain : 50% rainforest, 30% freshwater, 20% grass
Extras : 6% foliage (fern bushes), 2% rocks (large), wood shelter
Exhibit Cost : $17,869 (10x10, 4 adults, 10 bushes, 100 suitability)

You can add a slight amount of elevation if you want, but the Caudipteryx
seems perfectly happy without it.

Caudipteryx exhibits can use regular Zoo Tycoon fencing.

* ========================= *
* 02.12.05 Kentrosaurus (+) *
* ========================= *

Density : 70 (3-10 per exhibit)
Attributes : 35 attractiveness, 30 shyness, 225 strength
Terrain : 70% coniferous, 15% freshwater, 10% grass, 5% dirt
Extras : 6% foliage (club moss shrubs (+)), 2% rocks (medium coniferous)
Exhibit Cost : $42,505 (20x14, 4 adults, 16 shrubs, 100 suitability)

* ========================== *
* 02.12.06 Plesiosaurus (+) *
* ========================== *

Density : 70 (2-3 per exhibit)
Attributes : 60 attractiveness, 35 shyness, 220 strength
Terrain : 85% saltwater, 10% sand, 5% brown stone
Extras : 3% foliage (horsetails (+)), 5% rocks (medium aquatic)
Exhibit Cost : $27,180 (14x10, 2 adults, 14 horsetails, 100 suitability)

* ==================== *
* 02.12.07 Stegosaurus *
* ==================== *

Density : 60 (3-10 per exhibit)
Attributes : 45 attractiveness, 30 shyness, 265 strength
Terrain : 70% coniferous, 10% dirt, 10% grass, 10% freshwater
Extras : 5% foliage (club moss shrubs (+)), 1% rocks (medium coniferous)
Exhibit Cost : $27,995 (12x10, 2 adults, 11 shrubs, 100 suitability)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.13.00 Cretaceous Age |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* ========================= *
* 02.13.01 Ankylosaurus (+) *
* ========================= *

Density : 60 (3-10 per exhibit)
Attributes : 20 attractiveness, 30 shyness, 225 strength
Terrain : 80% savannah, 10% freshwater, 5% dirt, 5% sand
Extras : 5% foliage (sigillaria trees), 1% rocks (medium savannah)
Exhibit Cost : $35,235 (18x10, 3 adults, 21 trees, 100 suitability)

* ==================== *
* 02.13.02 Deinosuchus *
* ==================== *

Density : 230 (1-2 per exhibit)
Attributes : 150 attractiveness, 50 shyness, 0 strength
Terrain : 70% saltwater, 20% brown stone, 10% dirt
Extras : 8% foliage (horsetails (+)), 2% rocks (medium aquatic)
Exhibit Cost : $44,120 (23x10, 1 adult, 45 horsetails, 100 suitability)

The Deinosuchus is unlocked by completing the “Breeding the T. Rex” scenario.

Even though the Deinosuchus has a strength of 0, it still requires Dinosaur
Digs fencing.

* ======================= *
* 02.13.03 Gallimimus (*) *
* ======================= *

Density : 20 (3-6 per exhibit)
Attributes : Jumps, 45 attractiveness, 35 shyness, 180 strength
Terrain : 80% coniferous, 10% grass, 10% freshwater
Extras : 6% foliage (dawn redwood trees (+)), 2% rocks (medium
coniferous), wood shelter
Special : Elevated terrain (~5%, max height 1)
Exhibit Cost : $23,365 (10x10, 4 adults, 11 trees, 101 suitability)

The Gallimimus is an official Microsoft creation, but it isn’t available yet
at Microsoft’s official Zoo Tycoon web site. However, you can download it at
other sites, such as at Zoo Admin:

http://zoo.ogresnet.com/animals/index3.shtml

Then just place the .ztd file into Zoo Tycoon’s Updates directory.

* ================== *
* 02.13.04 Iguanodon *
* ================== *

Density : 70 (3-5 per exhibit)
Attributes : Jumps, 40 attractiveness, 30 shyness, 275 strength
Terrain : 75% deciduous, 15% grass, 10% freshwater
Extras : 7% foliage (gingko trees), 1% rocks (large), dino cave
Exhibit Cost : $44,215 (21x10, 3 adults, 20 trees, 100 suitability)

* ===================== *
* 02.13.05 Lambeosaurus *
* ===================== *

Density : 60 (3-5 per exhibit)
Attributes : Jumps, 40 attractiveness, 35 shyness, 175 strength
Terrain : 85% coniferous, 10% grass, 5% freshwater
Extras : 7% foliage (dawn redwood trees (+)), 2% rocks (medium
coniferous)
Exhibit Cost : $37,685 (18x10, 3 adults, 16 trees, 100 suitability)

* ========================= *
* 02.13.06 Spinosaurus (+) *
* ========================= *

Density : 100 (2-3 per exhibit)
Attributes : Jumps, 90 attractiveness, 30 shyness, 325 strength
Terrain : 65% coniferous, 25% grass, 5% dirt, 5% freshwater
Extras : 8% foliage (dawn redwood trees (+)), 2% rocks (medium
coniferous), dino cave
Special : Electrified fencing
Exhibit Cost : $44,300 (20x10, 2 adults, 20 trees, 100 suitability)

You can avoid the electrified fencing by lowering the exhibit two notches.

* ====================== *
* 02.13.07 Styracosaurus *
* ====================== *

Density : 60 (5-10 per exhibit)
Attributes : 30 attractiveness, 35 shyness, 245 strength
Terrain : 70% deciduous, 10% freshwater, 5% dirt, 5% grass, 5% sand
Extras : 5% foliage (gingko trees), 1% rocks (large)
Exhibit Cost : $51,975 (20x15, 5 adults, 25 trees, 99 suitability)

The Styracosaurus is “broken.” Its data file only specifies how 95% of the
exhibit terrain should be laid out, and so there isn’t any way to reach 100
suitability for it. To keep the scientist recommendations panel from listing
any problems, just add 1% to each of the five terrain types the Styracosaurus
uses to make up the missing 5%.

* ================================= *
* 02.13.08 Triceratops (DD version) *
* ================================= *

Density : 80 (2-6 per exhibit)
Attributes : Jumps, 60 attractiveness, 30 shyness, 225 strength
Terrain : 75% savannah, 15% dirt, 5% sand, 5% freshwater
Extras : 9% foliage (thorn bushes), 2% rocks (large)
Exhibit Cost : $30,325 (16x10, 2 adults, 38 bushes, 100 suitability)

* ============================== *
* 02.13.09 Tyrannosaurus Rex (+) *
* ============================== *

Density : 200 (1 per exhibit)
Attributes : Jumps, 100 attractiveness, 30 shyness, 301 strength
Terrain : 60% grass, 25% gray stone, 10% deciduous, 5% freshwater
Extras : 5% foliage (broadleaf bushes), 3% rocks (large), dino cave
Special : Electrified fencing
Exhibit Cost : $39,500 (20x10, 1 adult, 40 bushes, 100 suitability)

You can add a slight amount of elevation if you want, but the Tyrannosaurus
Rex seems perfectly happy without it.

You can avoid the electrified fencing by lowering the exhibit two notches.

* ========================= *
* 02.13.10 Velociraptor (+) *
* ========================= *

Density : 80 (1-5 per exhibit)
Attributes : Jumps, 100 attractiveness, 30 shyness, 185 strength
Terrain : 85% coniferous, 10% grass, 5% freshwater
Extras : 6% foliage (dawn redwood trees (+)), 1% rocks (large), dino
burrow
Exhibit Cost : $33,935 (16x10, 2 adults, 14 trees, 100 suitability)

If you’ve researched it, you can also use the rock cave as the exhibit
shelter.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.14.00 Ice Age |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* =============================== *
* 02.14.01 Giant Ground Sloth (*) *
* =============================== *

Density : 50 (2-4 per exhibit)
Attributes : 60 attractiveness, 25 shyness, 175 strength
Terrain : 50% grass, 30% snow, 15% brown rock, 5% freshwater
Extras : 6% foliage (arctic grass), 2% rocks (large), ice age cave
Exhibit Cost : $23,250 (10x10, 2 adults, 24 grasses, 100 suitability)

The giant ground sloth is also known as the Megatherium.

You can add a slight amount of elevation if you want, but the giant ground
sloth seems perfectly happy without it.

* ======================= *
* 02.14.02 Giant Tortoise *
* ======================= *

Density : 50 (1-3 per exhibit)
Attributes : 75 attractiveness, 35 shyness, 100 strength
Terrain : 60% freshwater, 30% snow, 10% gray stone
Extras : 3% foliage (arctic grass), 3% rocks (large)
Exhibit Cost : $21,050 (10x10, 2 adults, 12 grasses, 100 suitability)

The giant tortoise is also known as the Meiolania.

Giant tortoise exhibits can use most Zoo Tycoon fencing.

* ========================== *
* 02.14.03 Saber-toothed Cat *
* ========================== *

Density : 50 (3-5 per exhibit)
Attributes : Jumps, 30 attractiveness, 30 shyness, 150 strength
Terrain : 80% gray stone, 10% snow, 5% brown stone, 5% freshwater
Extras : 6% foliage (arctic bushes), 4% rocks (large), wood shelter
Special : Elevated terrain (~5%, max height 1-2)
Exhibit Cost : $42,769 (20x10, 4 adults, 32 bushes, 100 suitability)

The saber-toothed cat is also known as the Smilodon.

* ========================== *
* 02.14.04 Wooly Mammoth (+) *
* ========================== *

Density : 75 (2-6 per exhibit)
Attributes : Jumps, 55 attractiveness, 30 shyness, 185 strength
Terrain : 60% snow, 20% gray rock, 15% brown rock, 5% freshwater
Extras : 5% foliage (arctic grass), 2% rocks (large), sm elephant house
Exhibit Cost : $32,590 (15x10, 2 adults, 22 grasses, 99 suitability)

* ==================== *
* 02.14.05 Wooly Rhino *
* ==================== *

Density : 60 (1-2 per exhibit)
Attributes : 20 attractiveness, 30 shyness, 180 strength
Terrain : 75% snow, 15% gray stone, 10% brown stone
Extras : 5% foliage (arctic grass), 2% rocks (large snowy)
Special : Elevated terrain (~5%, max height 1)
Exhibit Cost : $28,500 (12x10, 2 adults, 21 grasses, 100 suitability)

The wooly rhino is also known as the Coelodonta.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.15.00 Marine Animals |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* =========================== *
* 02.15.01 Atlantic Swordfish *
* =========================== *

Density : 20x5 (2-6 per exhibit)
Attributes : 75 attractiveness, 100 shyness
Extras : 16% foliage (red gorgonian), 8% rocks (small ocean)
Exhibit Cost : $15,390 (10x10, 4 adults, 100 suitability)

The Atlantic swordfish is also known as the marlin.

The Atlantic swordfish is an official Microsoft creation, but it isn’t
available yet at Microsoft’s official Zoo Tycoon web site. However, you can
download it at other sites, such as at Zoo Admin:

http://zoo.ogresnet.com/animals/index9.shtml

Then just place the .ztd file into Zoo Tycoon’s Updates directory.

* =============== *
* 02.15.02 Beluga *
* =============== *

Density : 20x2 (3-6 per exhibit)
Attributes : 150 attractiveness, 25 shyness
Extras : 20% foliage (barnacles), 10% rocks (small ocean)
Exhibit Cost : $12,300 (8x10, 4 adults, small rocks, 100 suitability)
$10,300 (8x10, 4 adults, medium rocks, 98 suitability)

* ===================== *
* 02.15.03 Bluefin Tuna *
* ===================== *

Density : 5x3 (6-20 per exhibit)
Attributes : 40 attractiveness, 100 shyness
Extras : 15% foliage (barnacles), 10% rocks (small ocean)
Exhibit Cost : $11,275 (5x10, 10 adults, 99 suitability)

The bluefin tuna likes barnacles just as much as sargassum.

* =========================== *
* 02.15.04 Bottlenose Dolphin *
* =========================== *

Density : 20x5 (2-6 per exhibit)
Attributes : 160 attractiveness, 100 shyness
Extras : 20% foliage (barnacles), 8% rocks (small ocean)
Exhibit Cost : $13,320 (8x10, 4 adults, small rocks, 100 suitability)
$11,770 (8x10, 4 adults, medium rocks, 97 suitability)

The bottlenose dolphin likes barnacles just as much as kelp.

* ====================== *
* 02.15.05 Elephant Seal *
* ====================== *

Density : 50x4 (2-6 per exhibit)
Attributes : 65 attractiveness, 40 shyness
Terrain : 75% saltwater, 15% gray stone, 10% snow
Extras : 6% foliage (beach grass), 6% rocks (small)
Special : Ice floe
Exhibit Cost : $16,800 (10x10, 2 adults, 6 grasses, 101 suitability, stdrd)
$13,240 (10x10, 2 adults, 6 grasses, 101 suitability, combo)

* ============================== *
* 02.15.06 Giant Pacific Octopus *
* ============================== *

Density : 48x8 (1-2 per exhibit)
Attributes : 85 attractiveness, 20 shyness
Extras : 10% foliage (barnacles), 9% rocks (small ocean), seafloor cave
Exhibit Cost : $16,400 (10x10, 2 adults, small rocks, 100 suitability)
$14,000 (10x10, 2 adults, medium rocks, 94 suitability)

* ==================== *
* 02.15.07 Giant Squid *
* ==================== *

Density : 50x13 (1-2 per exhibit)
Attributes : 98 attractiveness, 20 shyness
Extras : 9% foliage (barnacles), 8% rocks (small ocean), seafloor cave
Exhibit Cost : $21,985 (5x10, 1 adult, small rocks, 97 suitability)
$19,385 (5x10, 1 adult, medium rocks, 93 suitability)

* ============================ *
* 02.15.08 Giant Barracuda (*) *
* ============================ *

Density : 5x5 (4-12 per exhibit)
Attributes : 40 attractiveness, 100 shyness
Extras : 25% foliage (sea grass), 10% rocks (medium ocean)
Exhibit Cost : $15,090 (6x10, 12 adults, 100 suitability)

* ============================== *
* 02.15.09 Great White Shark (+) *
* ============================== *

Density : 40x3 (1-2 per exhibit)
Attributes : 150 attractiveness, 35 shyness
Extras : 18% foliage (barnacles), 16% rocks (medium ocean), sunken ship
Exhibit Cost : $13,450 (8x10, 2 adults, 100 suitability)

* ======================== *
* 02.15.10 Green Moray Eel *
* ======================== *

Density : 10x8 (4-8 per exhibit)
Attributes : 75 attractiveness, 35 shyness
Extras : 10% foliage (barnacles), 20% rocks (small ocean)
Special : Sunken log
Exhibit Cost : $22,580 (8x10, 8 adults, small rocks, 100 suitability)
$18,580 (8x10, 8 adults, medium rocks, 94 suitability)

* ========================= *
* 02.15.11 Green Sea Turtle *
* ========================= *

Density : 40x2 (2-3 per exhibit)
Attributes : 70 attractiveness, 40 shyness
Extras : 26% foliage (sea grass), 7% rocks (small ocean)
Exhibit Cost : $10,000 (8x10, 2 adults, 100 suitability)

* ========================= *
* 02.15.12 Hammerhead Shark *
* ========================= *

Density : 20x4 (2-4 per exhibit)
Attributes : 85 attractiveness, 35 shyness
Extras : 12% foliage (barnacles), 16% rocks (small ocean), seafloor cave
Exhibit Cost : $16,000 (8x10, 4 adults, small rocks, 100 suitability)
$12,850 (8x10, 4 adults, medium rocks, 95 suitability)

* ======================== *
* 02.15.13 Harbor Porpoise *
* ======================== *

Density : 20x5 (4-8 per exhibit)
Attributes : 120 attractiveness, 25 shyness
Extras : 16% foliage (barnacles), 8% rocks (small ocean)
Exhibit Cost : $12,395 (8x10, 4 adults, small rocks, 100 suitability)
$10,395 (8x10, 4 adults, medium rocks, 94 suitability)

* =========================== *
* 02.15.14 Humpback Whale (+) *
* =========================== *

Density : 90x7 (1-3 per exhibit)
Attributes : 110 attractiveness, 20 shyness
Extras : 20% foliage (barnacles), 12% rocks (small ocean)
Exhibit Cost : $31,310 (18x10, 2 adults, small rocks, 100 suitability)
$26,010 (18x10, 2 adults, medium rocks, 98 suitability)

* ========================== *
* 02.15.15 Lion’s Mane Jelly *
* ========================== *

Density : 20x12 (2-3 per exhibit)
Attributes : 80 attractiveness, 25 shyness
Extras : 8% foliage (barnacles), 6% rocks (small ocean)
Exhibit Cost : $12,955 (4x10, 2 adults, 96 suitability)

You can go up to 7% rocks to get a suitability rating of 97, but then the
marine specialist recommendations panel for the lion’s mane jelly will
eventually list it as being unhappy with the rocks.

Since the lion’s mane jelly requires so little on its exhibit tank floor, this
is a good place to use the clam or treasure chest object. The jelly won’t
mind.

* ================== *
* 02.15.16 Manta Ray *
* ================== *

Density : 20x4 (2-6 per exhibit)
Attributes : 95 attractiveness, 35 shyness
Extras : 20% foliage (barnacles), 14% rocks (small ocean), seafloor cave
Exhibit Cost : $14,250 (8x10, 4 adults, small rocks, 100 suitability)
$11,400 (8x10, 4 adults, medium rocks, 94 suitability)

* ================ *
* 02.15.17 Mermaid *
* ================ *

Density : 20x4 (4-16 per exhibit)
Attributes : 120 attractiveness, 20 shyness
Extras : 24% foliage (barnacles), 8% rocks (medium ocean), sunken ship
Special : ~6% clams
Exhibit Cost : $16,735 (8x10, 4 adults, 100 suitability)

Mermaids are “purchased” by putting a mermaid statue into an underwater tank.

You can also reach 100 suitability by using small ocean floor rocks and no
clams, but it costs more (and is more boring).

* ==================== *
* 02.15.18 Narwhal (+) *
* ==================== *

Density : 20x5 (4-10 per exhibit)
Attributes : 130 attractiveness, 25 shyness
Extras : 20% foliage (barnacles), 8% rocks (small ocean)
Exhibit Cost : $14,120 (8x10, 4 adults, 100 suitability)

* ============= *
* 02.15.19 Orca *
* ============= *

Density : 90x8 (2-3 per exhibit)
Attributes : 120 attractiveness, 100 shyness
Extras : 8% foliage (barnacles), 20% rocks (small ocean)
Exhibit Cost : $34,205 (18x10, 2 adults, small rocks, 100 suitability)
$25,205 (18x10, 2 adults, medium rocks, 96 suitability)

* ======================= *
* 02.15.20 Pacific Walrus *
* ======================= *

Density : 60x2 (1-4 per exhibit)
Attributes : 80 attractiveness, 35 shyness, 50 strength
Terrain : 60% saltwater, 30% snow, 10% gray stone
Extras : 12% foliage (beach grass), 6% rocks (small)
Special : Ice floe
Exhibit Cost : $21,935 (12x10, 2 adults, 25 grasses, 100 suitability, stdrd)
$19,191 (12x10, 2 adults, 25 grasses, 100 suitability, combo)

* ================================ *
* 02.15.21 Shortfin Mako Shark (+) *
* ================================ *

Density : 20x4 (2-6 per exhibit)
Attributes : 85 attractiveness, 35 shyness
Extras : 20% foliage (barnacles), 12% rocks (small ocean), sunken ship
Exhibit Cost : $14,300 (8x10, 4 adults, small rocks, 100 suitability)
$12,000 (8x10, 4 adults, medium rocks, 95 suitability)

* =========================== *
* 02.15.22 Southern Sea Otter *
* =========================== *

Density : 20x1 (1-3 per exhibit)
Attributes : 80 attractiveness, 100 shyness, 0 strength
Terrain : 90% saltwater, 10% gray stone
Extras : 12% foliage (barnacles), 8% rocks (small ocean)
Exhibit Cost : $10,367 (6x10, 3 adults, 100 suitability, combo)

You can also make a standard exhibit for the southern sea otter, but you have
to cheat. The otter doesn’t like water lilies at all, and it doesn’t like
water reeds very much, and so it wants more foliage than its exhibit has land
to offer, not to mention that you have to leave some land available so the
otter can get fed. But there is some wiggle room in the otter’s terrain
preferences, and so you can add a little extra gray stone and fill it up with
beach grass, and then use water reeds as much as you have to. I’ve gotten a
100 suitability rating on a 100-square exhibit.

* ==================== *
* 02.15.23 Sperm Whale *
* ==================== *

Density : 130x12 (1-3 per exhibit)
Attributes : 110 attractiveness, 20 shyness
Extras : 20% foliage (barnacles), 12% rocks (small ocean)
Exhibit Cost : $28,910 (13x10, 1 adult, small rocks, 100 suitability)
$25,110 (13x10, 1 adult, medium rocks, 98 suitability)

* ==================== *
* 02.15.24 Tiger Shark *
* ==================== *

Density : 20x8 (1-6 per exhibit)
Attributes : 90 attractiveness, 35 shyness
Extras : 16% foliage (barnacles), 14% rocks (small ocean), sunken ship
Exhibit Cost : $22,055 (8x10, 4 adults, small rocks, 100 suitability)
$19,205 (8x10, 4 adults, medium rocks, 95 suitability)

* ============================ *
* 02.15.25 West Indian Manatee *
* ============================ *

Density : 20x3 (2-3 per exhibit)
Attributes : 95 attractiveness, 25 shyness
Extras : 20% foliage (sea grass), 8% rocks (small ocean)
Exhibit Cost : $7800 (4x10, 2 adults, 100 suitability)


******************************************************************************
* 03.00.00 BUILDINGS *
******************************************************************************

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 03.01.00 Notes |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

In order to fit in as much information as possible, I had to use some notation
which I’ll explain here:

-- “Cost/Upk” is the cost of the building and its upkeep each month.

-- “Cap” is the capacity of the building.

-- “Needs” refers to the hunger (hun), thirst (thi), bathroom (bat), and
energy (ene) needs for the guests. Technically, food and drink stands don’t
satisfy these needs -- guests have to sit down and consume the food or drink
first -- but I’m listing them with the stands anyway.

-- “View Happiness” shows how much happiness is gained or lost when a man (m),
woman (w), boy (b), or girl (g) guest views the building.

-- “Visit” shows how much happiness is gained or lost when an adult (ad) or
child (ch) guest visits or uses the building.

Buildings marked with an asterisk (*) can be downloaded from the official Zoo
Tycoon web site.

Buildings marked with a plus sign (+) must be researched.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 03.02.00 Guest Needs |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* =================== *
* 03.02.01 Zoo Tycoon *
* =================== *
Needs View Happiness Visit
Name Cost/Upk Cap Hun/Thi/Bat/Ene M/ W/ B/ G Ad/Ch

Burger Stand 250/ 50 3 100/-10/ 0/ 10 0/ 0/ 0/ 0 10/ 0
Hot Dog Stand 175/ 50 2 75/-15/ 0/ 0 0/ 0/ 0/ 0 0/ 0
Ice Cream Stand 125/ 50 2 30/ 0/ 0/ 0 0/ 0/ 10/ 10 5/15
Pizza Stand 325/ 50 6 125/-15/ 0/ 0 0/ 0/ 0/ 0 0/ 0
Snack Machine 50/ 10 1 15/ -5/ 0/ 15 0/ 0/ 0/ 0 0/ 0

F Burger (*) 350/150 5 100/-10/ 0/ 10 5/ 5/ 5/ 5 15/ 0
F Hot Dog (*) 275/150 4 75/-15/ 0/ 0 5/ 5/ 5/ 5 5/ 5
F Ice Cream (*) 225/150 4 30/ 0/ 0/ 0 5/ 5 15/ 15 10/20
F Pizza (*) 425/150 8 125/-15/ 0/ 0 0/ 0/ 0/ 0 5/ 5

Restaurant 2200/500 12 200/200/200/200 10/ 10/ 0/ 0 15/ 0

Drink Machine 50/ 10 1 0/100/-20/ 0 0/ 0/ 0/ 0 0/ 0
Drink Stand 250/ 50 4 0/100/-20/ 0 0/ 0/ 0/ 0 5/ 5
F Drink (*) 350/150 6 0/100/-20/ 0 5/ 5/ 5/ 5 10/10

Bathroom 120/ 50 2 0/ 0/100/ 0 -5/ -5/ -5/ -5 0/ 0
Family Bathroom 250/ 50 8 0/ 0/200/ 0 0/ 0/ 0/ 0 5/ 5
F Family Bath (*) 350/150 10 0/ 0/200/ 0 5/ 5/ 5/ 5 10/10

* ====================== *
* 03.02.02 Dinosaur Digs *
* ====================== *
Needs View Happiness Visit
Name Cost/Upk Cap Hun/Thi/Bat/Ene M/ W/ B/ G Ad/Ch

Bronto Burger 250/ 50 4 100/-10/ 0/ 10 0/ 0/ 0/ 0 10/ 0
Mammoth Cones 125/ 50 30/ 0/ 0/ 0

* ===================== *
* 03.02.03 Marine Mania *
* ===================== *
Needs View Happiness Visit
Name Cost/Upk Cap Hun/Thi/Bat/Ene M/ W/ B/ G Ad/Ch

Frozen Yogurt 130/ 50 3 30/ 0/ 0/ 0 0/ 0/ 0/ 0 10/ 0
Kneemo’s Subs 350/ 50 3 200/200/ 0/ 0 10/ 10/ 0/ 0 15/ 0
Polly’s Popcorn 100/ 50 1 30/ 0/ 0/ 0 0/ 0/ 5/ 5 5/ 5
Sea Dawgs 125/ 50 1 75/-15/ 0/ 0 0/ 0/ 5/ 5 5/ 5

Lobby’s Rstrnt 2000/350 12 150/200/150/100 10/ 10/ 0/ 0 15/ 0

Crushed Ice 125/ 50 1 0/ 50/ 0/ 0 0/ 0/ 5/ 5 5/ 5

Aquatic Restroom 250/ 50 8 0/ 0/200/ 0 0/ 0/ 0/ 0 5/ 5

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 03.03.00 Animal Houses |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* =================== *
* 03.03.01 Zoo Tycoon *
* =================== *
View Happiness Visit
Name Cost/Upk Cap M/ W/ B/ G Ad/Ch

Aviary (+) 1600/ 0 12 15/ 15/ 0/ 0 5/ 3
Africa (+) 150 8/ 5
Raptors (+) 200 10/15
Insect House (+) 600/ 0 4 0/ 0/ 10/ 0 5/ 5
Spiders (+) 100 8/12
Primate House (+) 1100/ 0 8 10/ 0/ 15/ 15 5/ 3
Primates (+) 120 6/ 6
Lemurs (+) 200 10/15
Reptile House (+) 950/ 0 6 0/ 0/ 10/ 0 5/ 5
Snakes (+) 120 10/12

* ====================== *
* 03.03.02 Dinosaur Digs *
* ====================== *
View Happiness Visit
Name Cost/Upk Cap M/ W/ B/ G Ad/Ch

Lepospondyl House (+) 1000/ 0 7 0/ 0/ 12/ 0 5/ 5
Karaurus (+) 100 8/ 8
Diplocaulus (+) 150 12/12
Pteranodon House (+) 2000/ 0 12 17/ 12/ 10/ 2 6/ 6
Ramphorhyncus (+) 150 8/10
Dimorphodon (+) 200 10/15

* ===================== *
* 03.03.03 Marine Mania *
* ===================== *
View Happiness Visit
Name Cost/Upk Cap M/ W/ B/ G Ad/Ch

Crustacean House (+) 1500/ 0 4 5/ 5/ 10/ 5 4/ 8
Horseshoe (+) 140 10/ 8
Spider (+) 180 12/14
Tropical Aquarium (+) 1100/ 0 4 10/ 10/ 10/ 10 6/ 6
Angelfish (+) 150 8/10
Blue Tang (+) 200 10/15

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 03.04.00 Other |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* =================== *
* 03.04.01 Zoo Tycoon *
* =================== *
View Happiness Visit
Name Cost/Upk Cap M/ W/ B/ G Ad/Ch

Animal Theater 1300/ 50 12 10/ 10/ 0/ 0 12/ 8
Carousel 800/100 12 10/ 10/ 20/ 20 0/12
Compost Building 1500/ 0 -25/-25/-25/-25
Elephant Ride 1200/ 50 2 -5/ -5/ 10/ 10 3/20
Gift Shop 600/200 12 0/ 0/ 0/ 0 8/15
Gift Stand 125/ 50 1 0/ 0/ 5/ 5 5/ 5
Japanese Garden 1900/ 50 4 25/ 25/ 10/ 10 30/10
Petting Zoo 700/100 4 5/ 5/ 15/ 15 10/15

* ====================== *
* 03.04.02 Dinosaur Digs *
* ====================== *

View Happiness Visit
Name Cost/Upk Cap M/ W/ B/ G Ad/Ch

Bouncy Ride 100/ 15 1 10/ 10/ 22/ 22 5/12
Dino Slide 500/ 25 1 10/ 10/ 22/ 22 5/12
Dinosaur Cinema 2000/150 30 15/ 15/ 10/ 10 12/ 9
Dinosaur Gift Shop 600/200 10 0/ 0/ 0/ 0 9/17
Dinosaur Gift Stand 130/ 60 1 1/ 1/ 6/ 4 5/ 5
Stego Putt 1200/ 50 1 10/ 10/ 22/ 22 5/12
Tree Swing 100/ 15 1 10/ 10/ 22/ 22 5/12

* ===================== *
* 03.04.03 Marine Mania *
* ===================== *
View Happiness Visit
Name Cost/Upk Cap M/ W/ B/ G Ad/Ch

Aquatic Gift Shop 600/200 12 0/ 0/ 0/ 0 8/15
Aquatic Gift Stand 125/ 50 1 0/ 0/ 5/ 5 5/ 5
Boat Rental Shack 200/ 75 25 15/ 12/ 10/ 2 10/ 0
Dolphin Ride 450/ 50 2 17/ 12/ 10/ 2 15/ 0
Orca Bouncy Ride 100/ 15 1 10/ 10/ 22/ 22 5/12
Photo Booth (1) 125/ 25 1 0/ 0/ 5/ 5 5/ 5
Ring Toss 200/ 50 1 0/ 0/ 8/ 8 2/12
Shark Tunnel 500/100 24 15/ 10/ 15/ 10 12/ 9
Swim Shack 200/ 75 1000 17/ 12/ 10/ 2 15/ 0

Atlantean Gift Shop (*) 600/200 12 0/ 0/ 0/ 0 8/15

Grandstand 120/ 15 12 0/ 0/ 0/ 0 0/ 0
Fancy Grandstand (2) 120/ 15 12 0/ 0/ 0/ 0 0/ 0

(1) The photo booth is unlocked by completing the “Shark World” scenario.
(2) The fancy grandstand is unlocked by completing the “Aquatic Show Park”
scenario.


******************************************************************************
* 04.00.00 OBJECTS *
******************************************************************************

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 04.01.00 Notes |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

The “happiness” attribute measures how much happiness a man (m), woman (w),
boy (b), or girl (g) guest receives when viewing the object.

A fence’s “strength” attribute is just how much strength the fence has when it
is built. As the fence deteriorates, the strength value drops, and if an
animal’s strength is ever greater than the fence’s strength, the animal will
be able to bash through the fence and escape. This is mostly an issue with
Dinosaur Digs.

Objects marked with an asterisk (*) can be downloaded form the official Zoo
Tycoon web site.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 04.02.00 Exhibit Fences |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* ========================= *
* 04.02.01 Zoo Tycoon, High *
* ========================= *
Can Can Happiness
Type Cost Climb? Jump? Strength M/W/B/G

Chain-link 70 Yes No 200 1/1/1/1
Concrete 200 No No 300 2/2/2/2
Concrete and Chain 150 No No 275 3/3/2/2
Iron Rail 180 No No 290 3/2/3/2
Plexiglass 150 No No 270 3/3/3/3
Post and Rail 90 Yes No 250 2/2/2/2
Rock (window) 150 Yes No 280 2/1/2/1
Rock (solid) 150 Yes No 280 3/2/2/2
Wood Slat (window) 110 Yes No 240 2/3/2/1
Wood Slat (solid) 110 Yes No 240 2/2/2/2
Stick Pole (window) 75 Yes No 225 2/1/2/1
Stick Pole (solid) 75 Yes No 225 2/1/1/1

* ======================== *
* 04.02.02 Zoo Tycoon, Low *
* ======================== *
Can Can Happiness
Type Cost Climb? Jump? Strength M/W/B/G

Chain-link 45 Yes Yes 200 1/1/1/1
Concrete 125 Yes Yes 300 2/2/1/1
Concrete and Chain 125 Yes Yes 275 3/2/2/2
Iron Rail 125 Yes Yes 290 1/2/1/2
Plexiglass 125 No Yes 270 2/2/2/2
Post and Rail 70 Yes Yes 250 2/1/2/1
Rock 125 Yes Yes 280 2/2/2/2
Wood Slat 85 Yes Yes 240 3/2/2/3
Stick Pole 55 Yes Yes 225 1/1/1/1

* ====================== *
* 04.02.03 Dinosaur Digs *
* ====================== *
Happiness
Type Cost Strength M/ W/ B/ G

Concrete and Iron Bar 240 440 8/ 8/ 4/ 4
Reinforced Concrete 225 460 6/ 6/ 8/ 8
Reinforced Concrete / Glass 225 420 10/10/ 8/ 8

Electrified Iron Bar 350 400 4/ 4/ 2/ 2
Electrified Chain-link 300 480 3/ 3/ 3/ 3

* ===================== *
* 04.02.04 Marine Mania *
* ===================== *
Happiness
Type Cost M/ W/ B/ G

Black Bar and Glass 130 3/ 3/ 3/ 3
Concrete Edge and Glass 125 3/ 3/ 3/ 3
Solid Concrete 125 3/ 3/ 3/ 3

Atlantean (*) 125 3/ 3/ 3/ 3

Angled Railing and Glass 175 3/ 3/ 3/ 3
Striped Scooped Edges / Glass 150 3/ 3/ 3/ 3
Striped Wavy Edges / Glass 160 3/ 3/ 3/ 3
Striped Wavy Edges / Gunite 150 3/ 3/ 3/ 3

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 04.03.00 Paths |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Happiness
Type Cost M/ W/ B/ G

Asphalt 25 4/ 4/ 4/ 4
Cobblestone 50 6/ 6/ 6/ 6
Concrete 25 4/ 4/ 4/ 4
Dirt 10 2/ 2/ 2/ 2
Red Brick 50 6/ 6/ 6/ 6
Sand 10 2/ 2/ 2/ 2
Yellow Brick (1) 100 10/10/10/10

Atlantean (*) 20 6/ 6/ 6/ 6
Desert (*) 20 2/ 2/ 4/ 4

Boardwalk (MM) 30 6/ 6/ 6/ 6

(1) The yellow brick path type must be unlocked. See 06.02.00.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 04.04.00 Foliage |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Happiness
Type Cost M/ W/ B/ G

Cherry Tree 175 8/ 8/ 4/ 4
Christmas Tree 200 10/10/10/10
Japanese Maple Tree 135 6/ 6/ 3/ 3
Pacific Dogwood Tree 125 3/ 3/ 3/ 3
Wild Olive Tree 120 2/ 2/ 2/ 2

Elephant Topiary 225 3/ 6/ 3/ 6
Giraffe Topiary 200 3/ 3/ 6/ 6
Polar Bear Topiary 200 6/ 3/ 6/ 3
Rhinoceros Topiary 200 4/ 2/ 4/ 2
Spiral Topiary 150 5/ 5/ 0/ 0

Small Flowerbeds
Pink, White, Light Green 40 2/ 4/ 2/ 4
Purple, Orange, Yellow 40 4/ 4/ 2/ 2
Purple, White, Dark Green 40 4/ 2/ 4/ 2
Red, White, Light Green 40 2/ 2/ 4/ 4

Large Flowerbeds
Purple and Yellow 80 8/ 4/ 8/ 4
Red 80 4/ 8/ 4/ 8
Yellow 80 4/ 4/ 8/ 8

Desert Flowers (*) 60 4/ 4/ 4/ 4

No other foliage affects guest happiness.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 04.05.00 Miscellaneous Scenery |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* =================== *
* 04.05.01 Zoo Tycoon *
* =================== *
Happiness
Type Cost M/ W/ B/ G

Elephant Fountain 500 6/ 6/ 10/ 10
Fountain 250 5/ 5/ 5/ 5
Turtle Fountain 800 15/ 15/ 15/ 15

Bighorn Statue 450 8/ 8/ 8/ 8
Elephant Statue 210 3/ 6/ 3/ 6
Lion Statue 185 6/ 2/ 6/ 2
Sphinx Statue (*) 400 12/ 12/ 4/ 4

Cloth Observation Area (*) 235 4/ 4/ 4/ 4
Concrete Observation Area 250 8/ 4/ 8/ 4
Metal Observation Area 150 2/ 2/ 2/ 2
Metal Grate Observation Area 200 4/ 2/ 4/ 2
Rock Observation Area 250 4/ 4/ 8/ 8
Stick Pole Observation Area 175 3/ 3/ 3/ 3
Wood Observation Area 200 2/ 4/ 2/ 4

Brick Wall 80 10/ 10/ 10/ 10
Cast-Iron Fence 65 10/ 5/ 10/ 5
Low Hedge Fence 85 5/ 5/ 5/ 5
Low Sand Wall (*) 60 5/ 5/ 10/ 10
Picket Fence 30 5/ 10/ 5/ 10
Post and Rope Fence 30 5/ 5/ 5/ 5
White Fence 60 5/ 5/ 10/ 10

Duck Pond 500 10/ 10/ 15/ 15
Exhibit Sign 50 4/ 4/ 2/ 2
Jack-o-lantern 100 5/ 5/ 15/ 15
Lamp 65 3/ 3/ 0/ 0
Large Bench 40 5/ 5/ 0/ 0
Metal Picnic Table 95 0/ 0/ 0/ 0
Picnic Table 75 0/ 0/ 0/ 0
Poo -- -5/ -5/ -5/ -5
Snowman 150 5/ 5/ 15/ 15
Trash -- -15/-15/-15/-15
Trash Can 25 -10/-10/ -5/-10
United States Flag 500 20/ 20/ 15/ 15
Zoo Map 250 8/ 8/ 5/ 5

Amphora Clay Pot (*) 115 4/ 4/ 0/ 0
Sand Archway (*) 350 4/ 4/ 8/ 8
Snake Pit (*) 450 5/ 5/ 12/ 12
Stone Obelisk (*) 300 8/ 8/ 4/ 4
Water Well (*) 200 3/ 3/ 3/ 3
Worn Cart (*) 85 2/ 2/ 4/ 4

* ====================== *
* 04.05.02 Dinosaur Digs *
* ====================== *
Happiness
Type Cost M/ W/ B/ G

Giant Tortoise Fountain 800 15/ 15/ 15/ 15
Wooly Mammoth Fountain 800 15/ 15/ 15/ 15

Large Geyser 700 5/ 5/ 5/ 5
Small Geyser 600 5/ 5/ 5/ 5

Lava Pit 1200 5/ 5/ 5/ 5
Tar Pit 1200 5/ 5/ 5/ 5

Large Volcano 4500 10/ 10/ 15/ 15
Small Volcano 3500 10/ 10/ 15/ 15

Large Stone Torch 250 3/ 6/ 3/ 6
Small Stone Torch 150 3/ 6/ 3/ 6

T. Rex Skeleton 300 3/ 6/ 3/ 6
Triceratops Skeleton 300 3/ 6/ 3/ 6
Velociraptor Skeleton 300 3/ 6/ 3/ 6

T. Rex Statue 210 3/ 6/ 3/ 6
Triceratops Statue 210 3/ 6/ 3/ 6
Velociraptor Statue 210 3/ 6/ 3/ 6

Wooden Observation Area 200 2/ 2/ 2/ 2
Ice Age Observation Area 300 2/ 2/ 2/ 2
Iron Bar Observation Area 250 2/ 2/ 2/ 2
Marble Observation Area 350 2/ 2/ 2/ 2
Reinforced Observation Area 250 2/ 2/ 2/ 2

Large Fossil Wall 500 10/ 10/ 15/ 15
Medium Fossil Wall 350 10/ 10/ 15/ 15
Small Fossil Wall 200 10/ 10/ 15/ 15

Bone Bed 500 10/ 10/ 15/ 15
Poo -- -25/-25/-25/-25
Lava Archway 375 12/ 12/ 7/ 7
Steam Vent 350 5/ 5/ 5/ 5
Stone Archway 375 12/ 12/ 7/ 7
Stone Bench 40 5/ 5/ 0/ 0

* ===================== *
* 04.05.03 Marine Mania *
* ===================== *
Happiness
Type Cost M/ W/ B/ G

Dolphin Wishing Fountain 250 15/ 15/ 15/ 15
Jumping Fountain 150 15/ 15/ 15/ 15
Wishing Fountain 250 15/ 15/ 15/ 15

Deep Sea Diver Statue (1) 200 10/ 10/ 15/ 15
Dolphin Statue (2) 200 10/ 10/ 15/ 15
Mermaid Statue (1) 2000 6/ 2/ 6/ 2
Orca Statue (2) 200 10/ 10/ 15/ 15
Sea Lion Statue (2) 200 10/ 10/ 15/ 15
Seal Statue (3) 200 10/ 10/ 15/ 15
Trio Statue (4) 200 10/ 10/ 15/ 15

Buoy Rope Fence 30 5/ 5/ 5/ 5
Thick Atlantean Wall (*) 60 5/ 5/ 10/ 10
Thin Atlantean Wall (*) 60 5/ 5/ 10/ 10

Black Observation Area 150 2/ 2/ 2/ 2
White Observation Area 150 2/ 2/ 2/ 2

Fancy Backdrop 50 4/ 4/ 2/ 2
Stage Backdrop 50 4/ 4/ 2/ 2
Stage Backdrop End 50 4/ 4/ 2/ 2
Stage Door 50 4/ 4/ 2/ 2

Filter (5) 200 0/ 0/ 0/ 0
Giant Pacific Clam (1) 185 6/ 2/ 6/ 2
Metal Bench 40 5/ 5/ 0/ 0
Treasure Chest (1) 185 6/ 2/ 6/ 2

Atlantean Arch (*) 85 2/ 2/ 4/ 4
Atlantean Statue (*) 85 2/ 2/ 4/ 4
Atlantean Urn (*) 85 2/ 2/ 4/ 4

(1) Can be placed in underwater tanks.
(2) Unlocked by running successful shows. See 05.03.00.
(3) Unlocked by “Zoo of the Year” award. See 05.03.00.
(4) Unlocked by completing the “Super Zoo” scenario.
(5) Each filter costs $350 per month.


******************************************************************************
* 05.00.00 AWARDS AND BONUSES *
******************************************************************************

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 05.01.00 Zoo Tycoon Awards |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Best Zoo, Silver Trophy -- for achieving a zoo rating of 90.

Best Zoo, Gold Trophy ($25k) -- for achieving a zoo rating of 95.

Diverse Species, Silver Plaque -- for having at least 10 animal species in
your zoo.

Diverse Species, Gold Plaque ($30k) -- for having at least 30 animal species
in your zoo.

Excellence in Exhibit Design, Silver Plaque -- for creating an exhibit with a
90+ suitability rating.

Excellence in Exhibit Design, Gold Plaque ($15k) -- for creating an exhibit
with a 99+ suitability rating.

Highest Customer Satisfaction, Blue Ribbon ($25k) -- for achieving a guest
happiness rating of 95.

Highest Quality Exhibits, Silver Certificate -- for creating 10 exhibits with
an 80+ suitability rating.

Highest Quality Exhibits, Gold Certificate ($40k) -- for creating 25 exhibits
with a 95+ suitability rating.

Most Popular Zoo, Silver Certificate -- for having 500 guests in your zoo.

Most Popular Zoo, Gold Certificate ($25k) -- for having 1000 guests in your
zoo.

Quality Animal Care, Blue Ribbon ($5k) -- for achieving an animal happiness
rating of 98 (after at least six months).

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 05.02.00 Dinosaur Digs Awards |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Complete Ice Age Zoo, Gold Mammoth -- for displaying all four Ice Age animals.

Complete Jurassic Zoo, Gold Stegosaurus -- for displaying all seven Jurassic
Age dinosaurs.

Excellence in Dinosaur Exhibit Design, Gold Cup -- for creating three dinosaur
exhibits with a 99+ suitability rating.

Outstanding Animal Health Plaque -- for having less than three sick animals in
your zoo at the end of the first year.

Quality Dinosaur Care, Blue Ribbon ($50k) -- for displaying at least 10
dinosaurs in suitable exhibits.

Tyrannosaurus Rex Egg, Gold Rex ($100k) -- for producing a baby Tyrannosaurus
Rex.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 05.03.00 Marine Mania Awards |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

(Note: These awards are only given during freeform games.)

Arctic Aquatic Care (pair of emperor penguins donated) -- for placing belugas,
lion’s mane jellies, narwhals, and pacific walruses into suitable (80+ rating)
exhibits.

Best Dolphin Show in the Country ($10k, dolphin statue unlocked) -- for
earning $20,000 in bottlenose dolphin show profits in one year.

Best Orca Show in the Country ($5k, orca statue unlocked) -- for earning
$15,000 in orca show profits in one year.

Best Sea Lion Show in the Country (sea lion statue unlocked) -- for earning
$5000 in California seal lion show profits in one year.

Best Sea Otter Show in the Country ($10k) -- for earning $10,000 in southern
sea otter show profits in one year.

Best Zoo in the World ($100k, panda donated) -- for receiving 15 awards.

Excellence in Arctic Conservation ($25k) -- for placing arctic wolves,
belugas, narwhals, pacific walruses, and polar bears into suitable (90+
rating) exhibits.

Excellence in Savannah Exhibit Construction ($50k) -- for placing African
buffaloes, African elephants, African lions, African warthogs, ankylosauruses,
black rhinoceroses, cheetahs, common wildebeests, giraffes, greater flamingos,
hippopotamuses, leopards, olive baboons, ostriches, plains zebras, red
kangaroos, spotted hyenas, Thompson’s gazelles, and triceratops in suitable
(80+ rating) exhibits.

Excellence in Shark Conservation, Bronze Shark Statue ($10k) -- for placing
great white, hammerhead, shortfin mako, and tiger sharks into suitable (85+
rating) exhibits.

Excellence in Arctic Construction ($50k, iceberg unlocked) -- for placing
arctic wolves, belugas, narwhals, pacific walruses, polar bears, wooly
mammoths, and wooly rhinos in suitable (90+ rating) exhibits.

Penguin Colony, Silver Plaque ($5k) -- for creating a suitable exhibit (90+
rating) for 16 emperor penguins.

Superior Whale Care, Gold Plaque ($20k) -- for placing beluga, humpback, orca,
narwhal, and sperm whales into suitable (90+ rating) exhibits.

Zoo of the Year ($150k, seal statue unlocked) -- for earning a 90+ animal
happiness rating, 90+ guest happiness rating, 20+ exhibits, and $350k+ zoo
value.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 05.04.00 Bonuses |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Emergency Donation ($10k) -- for dropping under $1k available cash (only the
first time).

Endangered Species Donation ($10k) -- for producing an endangered species
(once per exhibit).

Panda Donation ($50k) -- for producing a baby panda (only the first time).

Great White Shark Donation ($25k) -- for producing a baby great white shark
(only the first time).

******************************************************************************
* 06.00.00 CHEATS AND EASTER EGGS *
******************************************************************************

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 06.01.00 Guests |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Name a guest “Adam Levesque” to research all animal care topics.

Name a guest “Alfred H” to cause birds to appear and guests to run in terror.

name a guest “Akiyama” to unlock all scenarios.

Name a guest “Andrew Binder” to research all animal shelters and programs.

Name a guest “Hank Howie” to research all staff education topics.

Name a guest “John Wheeler” to unlock all animal shelters.

Name a guest “Lou Catanzaro” to unlock all animal toys.

Name a guest “Mr. Blonde” to change the color scheme of guests and buildings
to yellow. Similarly, you can use “Mr. Blue,” “Mr. Brown,” “Mr. Orange,” “Mr.
Pink,” and “Mr. White.”

Name a guest “Russell C” to break all fences.

Name a guest “Steve Serafino” to unlock all endangered animals.

Name a guest “Zeta Psi” to cause about half your guests to turn green and
puke. (Nothing needs to be cleaned up.)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 06.02.00 Exhibits |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Name an exhibit “Blue Fang” to double the amount paid at attractions.

Name an exhibit “Cretaceous Corral” to gain access to the triceratops.

Name an exhibit “Microsoft” to double exhibit donations.

Name an exhibit “Xanadu” to gain access to the unicorn.

Make an exhibit with an African lion, Bengal tiger and grizzly bear in it to
unlock the yellow brick path. (Sometimes this works for me but usually it
doesn’t. I have no idea why.)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 06.03.00 Staff |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Name a male maintenance worker “Bob V” to repair all fences.

Name a female tour guide “Rosalie” to cause all tour guides to work for free.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 06.04.00 Miscellaneous |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Press shift-4 ($) to gain $10,000 but also damage your fences.


******************************************************************************
* 07.00.00 GAMEPLAY TIPS *
******************************************************************************

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 07.01.00 Money |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

The very first thing you should build on a map is a compost building. It
doesn’t require upkeep, and your zookeepers (scientists) don’t need to walk to
it, so put it in the farthest corner of the map, and then watch it convert
every pile of poo into $50 ($100).

When starting scenarios, immediately sell everything on the map, except for
cages (which you’ll probably want to replace quickly) and maybe some paths.
This gives you a nice bonus to your starting funds, and it allows you to
organize your zoo any way you want.

Restaurants are your friend. They take about the same space as food courts,
they require about the same upkeep as food courts, they don’t produce trash
and so don’t require maintenance workers, and they fill up every need of the
guests who visit them. So put restaurants in key locations in your zoo and
mostly ignore things like bathrooms, benches, food stands, and trash cans.

Zoo staff are paid when you hire them and at the first of the month. So never
hire staff at the end of the month. You can also get by without hiring staff
for the first month of scenarios (except for scientists).

When a scenario starts, drop the admission price to $19. Guests consider that
price “cheap,” and it will causes more guests to visit your zoo. After a
couple months, increase the price to $29. (Guests don’t notice any difference
between $0-19, $20-29, $30-49, or $50-99.)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 07.02.00 Exhibits |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Don’t spread your zookeepers too thin. They should manage at most three
exhibits, and only then if the animals are reasonably low maintenance.
Exhibit quality and animal happiness drastically affect guest happiness, and
so you not only need your zookeepers to do their job, you need them to do it
quickly.

If you assign multiple exhibits to a zookeeper, make sure the exhibit doors
are right next to each other so the zookeeper doesn’t have to walk far to do
its job.

Animals only want a certain percentage of their exhibit’s grid squares to have
foliage in them. That means if an animal’s preferred plant only takes up one
quarter of a grid square, you can put 1-4 plants into each square and it
doesn’t matter to the animal. However, it does matter to the exhibit’s
suitability rating. So put foliage in last, and add in enough plants to
“tune” the exhibit to the suitability rating you want. You can use this
strategy to get anywhere from 90 to 100 suitability for most exhibits.

Guests can only see 10 grid squares into an exhibit, so don’t make them any
“deeper” than that.

You can combine different types of animals into an exhibit (like all the
Savannah herd animals), but generally you shouldn’t since different animals
have slightly different needs, even if they’re from the same region. And so
if you combine animals you won’t be able to achieve a high suitability rating
for them. Also, most scenarios require a certain number of exhibits rather
than a certain number of animals, and so simple exhibits are better.

If you’re building an exhibit for a water creature, don’t create “islands” of
land away from the doorway. The creature will poo on the islands, but the
zookeeper won’t be able to get to it, and so the poo will never be picked up
(unless you manually move the zookeeper around).

Animals only care how many grid squares are in their exhibit, not what shape
the exhibit is. So you should always make exhibits square-shaped to reduce
the number of fence pieces you need.

If you have problems with animals escaping their exhibits (particularly in
Dinosaur Digs), there are a couple things you can try. You can lower the
ground of the exhibit by two notches (using cliff mode). Then it doesn’t
matter what sort of fence you have, or if the fence is broken or not. The
animals won’t be able to escape. (Just be sure to leave a way in and out for
your zookeeper.) You can also surround the exhibit with a moat, but you don’t
have to surround it only on the outside. You can use the animal’s freshwater
needs to block some of the fence pieces from the inside.

Other than a few dinosaurs, you almost never want to put a single animal into
an exhibit. That’s a good way to get a low popularity exhibit, even if the
animal is content to be alone. So always pair up large animals, and put in
four (maybe six) small animals.

You can use the zoo’s perimeter fencing for exhibits. It’s free and it never
breaks down.

When putting guest walkways between exhibits, leave four grid squares between
the exhibits. Then you can use the middle two squares for the path, and save
the squares adjacent to the exhibits for future “observation paths,” should
the zoo get too crowded. That is:

exhibit exhibit exhibit exhibit
obs obs
pathpathpathpath leads pathpathpathpath
pathpathpathpath to pathpathpathpath
obs obs
exhibit exhibit exhibit exhibit

You can also make the path area five grid squares wide, and use the middle
squares either for just the path, or for narrow decorative objects like lamps,
benches, zoo maps, and so forth.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 07.03.00 Guest Happiness |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

What makes guests the happiest is a wide variety of animal exhibits. So make
sure guests can see animals wherever they are, and make sure the animals are
happy.

Eye candy -- fountains, flowers, statues and the like -- doesn’t hurt any for
guest happiness, but it’s not as potent as animal exhibits.

Use cobblestone or red bricks for paths, and feel free to flank them with low
red brick walls.

The best building for making guests happy is the Japanese garden, but you
usually don’t need it or the other happiness buildings, provided you have
enough animal exhibits.

Guests enter zoos with a 75 happiness rating. So if you’re trying to achieve
a particular happiness rating in a scenario, you should increase the admission
cost to $100 in the last month or two to prevent new guests from arriving and
lowering your rating.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 07.04.00 Marine Mania |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Guests attend shows if they happen to be nearby when the show starts (or when
it is in progress). So you don’t want to put grandstands on the edge of your
zoo. Put them in the middle or near congested areas (like near restaurants).

Swim shacks can generate all sorts of money (almost as much as restaurants).
Just be aware that they make guests tired, and so you should place them near
restaurants or “scenic outlooks” so guests have a place to rest afterwards.

When creating “combo” exhibits, the size of the tank should be the same as the
percentage of water the animal wants, and you shouldn’t use any water terrain
in the land part of the exhibit. That means you need to know the animal’s
terrain needs before you start building the exhibit.

Filters cost $350 per month to clean tanks, so you might want your marine
specialists to clean the tanks instead, provided they can do the job without
the tanks getting too dirty or the animals sick.

You can connect multiple exhibit tanks to a single show tank, and then the
different animals will alternate their shows. If you later decide you don’t
want one of the animals to perform, simply change the height of its exhibit to
disconnect it from the show tank.

If you don’t use food courts, then you should de-select the “sweep and clean
zoo” assignment for your maintenance workers. Otherwise, they’ll “clean” the
food from combo tanks when the animals leave to perform shows.

If you create a combo exhibit for an animal that can jump (like the polar
bear) then you need to put fencing around the water part of the exhibit.
Otherwise the tank wall is enough.

When placing grandstands, they must be one square away from the show tank.
Any closer or farther and guests won’t enter them.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 07.05.00 Miscellaneous |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Some hotkeys of note:
ctl-b Toggle buildings (expansion packs only).
ctl-g Toggle grid lines
ctl-f Toggle foliage.
ctl-v Toggle guests (expansion packs only).

If you’re constructing something like a fence, and you decide you don’t want
to lay a segment you’ve already started, you can press to cancel the
build. By using , you can save the undo button for whatever you built
prior to the current segment.


******************************************************************************
* 08.00.00 INTERMEDIATE SCENARIO WALKTHROUGHS *
******************************************************************************

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 08.01.00 Revitalize Burkitsville Zoo |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Time Limit:

12 months

Objectives:

1. Achieve a zoo rating of 50.
2. Achieve an average animal happiness of 75.
3. Exhibit at least 8 different animal species.

Walkthrough:

You start out with a Bengal tiger, a black rhinoceros, two gemsbok (male and
female), and two chimpanzees (also male and female). They’re in really crummy
exhibits, but that’s ok. It’s nice to have the animals for free.

To start out, immediately delete everything but the exhibits. Not only will
this add over $2000 to your coffers, it’ll prevent guests from wandering over
to the exhibits and viewing the unhappy animals. Just let your starting
zookeeper roam free for the moment.

Also, even though guest happiness isn’t listed in the objectives, you should
still try to make it as high as possible, because it’ll increase your revenue,
and keeping it high here is good practice for later scenarios when you have to
maintain a 93 rating.

So plan ahead before building new exhibits. Try to leave space for wide
cobblestone paths; a mixture of fountains, statues, and flowers; and
restaurants, carousels, and animal theaters (one or two of each is probably
sufficient since the scenario is short).

Then start building exhibits, starting with the animals you already have.
There are 17 grid squares to the right of the entrance. That allows you space
to create a 10x5 black rhinoceros exhibit and a 10x10 Bengal tiger exhibit.
Leave one grid square between the exhibits and the entrance, and another
between the exhibits, and use the zoo’s fencing as much as possible. Add a
female Bengal tiger to the Bengal tiger exhibit when you’re done. The two
exhibits should cost you all of your money (including what you got for
bulldozing the old exhibits), but you should win an exhibit design award for
$15,000, keeping you flush in cash.

Now you can build the next two exhibits. Use the space above your new
exhibits, about where the old exhibits are now. Put the gemsbok closest to
the new exhibits, and make their exhibit 8x10 (enough for four gemsbok). Then
put the chimpanzees above the gemsbok exhibit and make their exhibit 9x10
(enough for 6 chimpanzees). Your zoo should now look something like:

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