Showing posts with label Aliens vs Predator II. Show all posts
Showing posts with label Aliens vs Predator II. Show all posts

Saturday, February 7, 2009

Aliens vs Predator II - PHC

_ _ _ ____ _ _
/ \ | (_) ___ _ __ __ _____ | _ \ _ __ ___ __| | __ _| |_ ___ _ __
/ _ \ | | |/ _ \ '_ \ \ \ / / __|| |_) | '__/ _ \/ _` |/ _` | __/ _ \| '__|
/ ___ \| | | __/ | | | \ V /\__ \| __/| | | __/ (_| | (_| | || (_) | |
/_/ \_\_|_|\___|_| |_| \_/ |___/|_| |_| \___|\__,_|\__,_|\__\___/|_|


___ ___
|_ _|_ _|
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| | | |
|___|___|


____ _ _
| _ \ _ __ ___ __| | __ _| |_ ___ _ __
| |_) | '__/ _ \/ _` |/ _` | __/ _ \| '__|
| __/| | | __/ (_| | (_| | || (_) | |
|_| _ |_| \___|\__,_|\__,_|\__\___/|_|
| | | | __ _ _ __ __| | ___ ___ _ __ ___
| |_| |/ _` | '__/ _` |/ __/ _ \| '__/ _ \
| _ | (_| | | | (_| | (_| (_) | | | __/
_|_| |_|\__,_|_| \__,_|\___\___/|_| \___|
/ ___|__ _ _ __ ___ _ __ __ _(_) __ _ _ __
| | / _` | '_ ` _ \| '_ \ / _` | |/ _` | '_ \
| |__| (_| | | | | | | |_) | (_| | | (_| | | | |
\____\__,_|_| |_| |_| .__/ \__,_|_|\__, |_| |_|
|_| |___/





Walkthrough version: 1.02

===============================================================================
Contents:
===============================================================================
1. FAQ
2. General hints/tips
3. Notes
4. Abbreviations
5. Weapons
6. Walkthrough
6.1 Mission 1: Hunt
6.2 Mission 2: Trap
6.3 Mission 3: Interloper Section 1/3
6.4 Mission 3: Interloper Section 2/3
6.5 Mission 3: Interloper Section 3/3
6.6 Mission 4: Unexpected allies Section 1/3
6.7 Mission 4: Unexpected allies Section 2/3
6.8 Mission 4: Unexpected allies Section 3/3
6.9 Mission 5: Old Debts
6.10 Mission 6: New target Section 1/2
6.11 Mission 6: New target Section 2/2
6.12 Mission 7: Trophy Section 1/2
6.13 Mission 7: Trophy Section 2/2

===============================================================================
1.0 FAQ:
===============================================================================
FAQ:
Q1: What are trophies good for?
A1: Nothing. It's just for fun.

Q2: Why is this walkthrough so detailed? You describe almost every single
enemy?
A2: I wrote this walkthrough for the hardcore difficulty. On that difficulty
you will most likely need a walkthrough that covers how to kill the enemies
instead of just pointing out the way.

Q3: Can't you make this walkthrough less detailed?
A3: No. If you like it less detailed then you either don't need a walkthrough
or you are not playing on the hardcore difficulty.


===============================================================================
2.0 General hints/tips:
===============================================================================
Always heal/recharge at the end of a level so that you can always start the
next level at full health/energy. This saves you a lot of time
healing/recharging every time you need to restart a level.

Don't confuse the PC for a CE ! If you do you and the PC is charged-up
then you will die.

Don't use cloak vs alien's. It just doesn't work.

Stepping into the water will de-cloak you.


===============================================================================
3.0 Notes:
===============================================================================
-If you have an hardcore auto save and you want to complete a section/level
with another difficulty or character then your auto save will be overwritten.
So backup the save file(s) first! (or maybe use another profile? (needs to be
tested)

-When you start off in the first level the game will tell you that you cannot
save in a level. But the game does auto save between level sections.

-My level/section difficulties are rated as follow:
very easy - easy- medium - hard - very hard.
This is based on the following facts:
-How long levels take before it will auto save.
-How tough the enemies are to kill/bypass.
-Whether you can heal/recharge or not.

-At the start of each level I list how many kills you will make if you follow
this walkthrough exactly. But the numbers may not always be for the full 100%
exact. It's sometimes pretty hard for me to count the bodies and splashing
enemies.

-For the total level kills I count cyborgs as marines.

-I think that this game isn't optimized for the hardcore difficulty. Some
levels are harder then the last level. And the first level boss is harder then
the two final bosses in the final level! Really weird.

-Although I don't describe the movies after the levels this walkthrough may
contain spoilers. So be warned.


===============================================================================
4.0 Abbreviations:
===============================================================================
Blue vision = T-Vision = thermal vision
CE = Charge Emitter
PC = Plasmacaster


===============================================================================
5.0 Weapons:
===============================================================================
1. Wristblades (No decloaking)
Bad weapon. I never use primary fire, the damage is too low. And the secondary
fire can just take out a regular marine or scientist with 1 blow. You should
only use this in the level "Unexpected allies Section 1" since it is your only
weapon there. Note that this weapon has a little range. In fact, if you stand
to close to your enemy you may just miss him.

2. Combistick (No decloaking)
The primary fire doesn't have enough firepower. Just don't use it against
enemies. Only use it to destroy objects.
The secondary fire kills marines instantly. Best used to kill them while
cloaked and preferably from the back. Note that this weapon has a little
range. In fact, if you stand to close to your enemy you may just miss him.

3. Pistol
Now this is a totally useless weapon. It's the last weapon you will find. It
just can't beat the Plasmacaster. The primary fire is ok. But the secondary
fire is really dangerous. You just tend to hit yourself with it draining all
your energy.

4. Speargun (No decloaking)
This gun's primary fire is very handy and funny too. If you headshot somebody
then his head will fly (with the arrow in it) till it reaches something
solid. Good for stealth missions when having to take out sentry guns.
The secondary fire is only for heavy enemies. It shoots multiple arrows in a
row. Don't forget to pickup the arrows after shooting them. If you shot on a
sentry gun then the arrow is gone. If you shot at a living being then the
arrow will be in his corpse till it disapears. If you made a headshot look at
walls and stuff behind the corpse (if there is nothing behind it then kiss your
arrow goodbye).

5. Plasmacaster
My weapon of choice. I usually just use the primary fire. The bolts can be shot
fast and can be use to take out targets at close and long range. Even if an
alien is right in front of you, you can take it out in 2 shots while back-
stepping.
If you hold down the primary fire button then it will charge-up. As soon as you
release the button it will shoot.
Hold down the secondary fire button to charge-up the PC. Then press the primary
fire button to release the bolt.
The secondary fire is dangerous! You mostly end up suiciding with it. It has
huge splash damage which hurts you a lot and can instantly kill you. Only
use it vs strong enemies at medium-long range in preferably wide areas with
no obstacles.

6. Disc
If you don't have the Plasmacaster yet then this weapon is a good choice. It
doesn't use any ammo, just energy. And like the Plasmacaster it has an
auto-aim function. But it only auto-aims when you have the proper vision
turned on vs the enemy you want to disc.

7. Netgun
You will find almost no additional ammo for this gun. So only use it when you
really have to. It's generally used for protecting yourself from big aliens
like thePredaliens.

8. Remote bombs (No decloaking)
I never found additional ammo for this weapon. It's only used in the level
"Unexpected allies Section 2" (it's your only ranged weapon here) and maybe
in the final level. If you direct hit on an enemy then it will explode doing
considerably more damage then when just throwing it on the ground and
detonating it.
But be carefull, if you miss an enemy, then kill it with a second bomb with
direct hit, the first bomb could still be there. Those bombs will
automatically detonate within a time limit. So if you ever miss just hit
the detonate button to be sure.


===============================================================================
6.0 Walkthrough
===============================================================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 1: Hunt
total kills: 7 - 11 marines and maybe 1 alien; 1 preatorian
level difficulty: medium
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Turn on T-vision.
-Ignore the 3 scientists and cloak in front of the tunnel. Go trough it.
-When exiting the tunnel ignore all enemies and go up the ladder on the right.
-kill the guard with your wristblades secondary fire (charge-up on the ladder)

[Way 1: Shorter but takes minor damage]
-run (going left) on while ignoring all enemies and take some minor damage.

[Way 2: longer, req. 1 marine kill that is not facing you]
-Kill the right guard near the rock. Then walk back and around the block to
your clan mate (=next step). This way the other guard will walk the other way
around the block to check his team-mate and won't notice you going around
from where you came and thereby bypassing the dumb marine.

-Jump up the 2 little hills and meet your clan mate on top of a bridge to
receive the Combistick.
-Enter the tunnel ahead, jump on the first tree, turn 90 degrees right and jump
to the next tree and into the little passageway.
-jump down (notice 3 guards in the distance in front of you), continue to the
guards, don't kill them. A little to the right of them is a tree. Power jump
to the top of the tree and jump in the cave with water.
-Get out of the water, turn on your cloak, and run like nuts passed the
marines. (You can try to kill the most right guard with the combistick
secondary fire while running). The guards will shoot at you but if you run
fast enough and are lucky enough neither of them will hit you. As soon as
you gain some distance they cant see you anymore and won't pursue you
(sometimes a marine will pursue you, if he does, kill him while he is alone)
-Take the right intersection. (the 2 guards will probably hit you because they
can see you (strafing will help), but your clan mate will kill them and you
can heal yourself. (note: in order to receive the disc from your clan mate
you need to make sure all 6 (2 + 4 from the cave-exit u came from) marines
are dead.).
You may think: "Then why not kill them when you just exit the cave?" Well, you
may want to kill them separately and not in a group. Plus in the cave you
cannot retreat to heal and you cannot cloak.

-Proceed to the 'waterfall-cave', Ignore the guards by cloaking and going
around them by making a circle around them and entering the 'waterfall-cave'
as much left as possible, go up, go passed the waterfall, kill the 2 marines
(use the disc, if you use the speargun you probably won't be able to
retrieve the arrows). Then walk trough the mini tunnel.
-Jump on the first tree in front of you, jump to the left one, jump to the
ground as far left/forward as possible to enter the next tunnel without
encountering any guards.
-Here you will meet marines and aliens fighting each other, kill them or wait
a few seconds and then kill the remainders. Heal/recharge decloak (if not
already done so). And get ready for a Praetorian.
-Turn on the Red vision. Then walk (from the tunnel) straight ahead to the
cliffs, the Praetorian will jump from there, when it hits the water it will
first try to impress you by screaming. Don't be impressed and start killing
it. kill it with any ranged weapon (speargun and disc), just don't go close
combat. And when you have to, try using the 'claw charge-up skill'. You will
most likely die here a few times.

I did it by firing all speargun bullets I had in 2nd fire, 1 disc, and the
melee Combistick to finish it off :P. Note that you get your disc back in
the next level even if you didn't recall it before the "Hunt" level ended.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 2: Trap
Total kills: 2 - 4 marines (possible 1 sentry gun facing you)
level difficulty: easy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Ignore the APC and marines down there and follow the only patch you can take
into the tunnel (to the left).
-Turn on cloak and T-vision.
-When you exit the tunnel, (ignore the 2 guards in front of you) jump off to
the left, kill the single guard. Proceed further left (towards the boxes and
the direction the APC went (if you was fast enough you could see it)). Don't
worry about fall damage here, unless you power-jump you won't take any.
-There are two guards there, ignore them, just avoid them by walking as much
left as possible (once again same path as the APC took (if you was fast
enough you could see it)).

[way 1: longer but easier, costs 1 speargun arrow]
-Ignore the next 2 guards by hugging the wall to the left as much as possible,
keep on running. One guard may turn around in your direction. But if you keep
running he will ignore you.
(Or if you prefer to fight: kill the left one with the disc, the 2nd one runs
off. Try not to drain attention from the other guards more to the right)
-Now becarefull, up the hill is a sentry gun, take it out with a single
speargun shot.
-You will encounter 2 additional sentry guns on the way to your right, ignore
them. They aren't facing you anyway.

[Way 2: shorter but harder]
-Go left around the boxes and around the tree.
-Go hug the most right wall and enter the mini-cave. Kill the two guards.

-Jump up to the top of the tree, throw a disc at the marine coming out of the
cave and enter.
-When you exit the cave cloak and hop straight ahead from tree to tree to cave
(4 trees in total). (from the cave exit) The cave must be somewhere in front
of you and a little to the left.
-You see 2 ships flying by. Enter the next cave.
-When exiting the cave, if you just run towards the guard he will most
likely not be facing you, punish him for it. If you wait, he will turn
around and you will have to disc him.
-Tree jumping directions: forward, left (tree with a guard, just proceed
quickly), right, forward, jump to the top and jump left, jump to the top and
to the cave. (The directions are giving from you last facing position when you
enter a tree)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Interloper Section 1/3
Total kills: 2 - 3 marines
Section difficulty: very easy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-go right.
-Just walk outside, take the right path and follow the fence until you notice
that one of the sentry guns has a red flashing light (it's broken)(It should
be the 2nd sentry gun you will encounter).
-Cloak/T-vision and jump across the fence here. (Notice: before you jump
the fence, a guard says that he detects something cloaked. Don't worry, he
will always say that, even if you are not cloaked).
-avoid the first marine, just walk on.

-There are 2 marines talking, go in a circle around them (don't step in the
water!). You should be going right around the center bunker now.
-Proceed a little further and there you will see the elevator (it has a square
light high above it and marines with shoulder lamps around it on the floor
level)
-You can kill the closest marine with the disc (near the truck in the water).
The others won't notice. Kill the one standing on the lift. The 3rd one will
ask to raise the bridge. Kill him too if you want or ignore him and just hide
behind a box. He will most likely run anyway.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Interloper Section 2/3
Total kills: 19 - 21 marines (1 circuit :P) (1 sentry gun facing you, possible
2 sentry guns not facing you)
Section difficulty: hard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-immediately cloak/T-vision, turn 90 degrees right and jump off (side with the
crane and the box). start jumping on boxes to gain access to the higher floor.
-(If you was fast enough in the previous step then you will see the EMP-marines
walk to their hiding places, they wont shoot you while they are still trying
to reach their hiding places (If you block them they just keep walking in you
ha-ha. Also note that they won't have EMP-guns anymore for some reason). After
the first box is the first marine, Go right around it to melee-kill the idiot
from behind.
-After the box with smaller boxes on top of it is the 2nd marine hiding, go
once more right around the box and melee-kill him from behind.
-Now jump on the box with smaller boxes on top of it and wait for one of the 2
guards to check out his dead mate. Then jump down and melee-kill him.
-The other guard can easily be melee-killed too, if he walks just walk in an as
large as possible circle around him and back-stab him or something. Or hug the
right wall behind a small 'pillar-something' and wait for him to pass you.
Won't take long. Or simply disc him.
-Use the boxes to jump to the next floor.

[way 1: my preferred way]
-(Facing the wall) Walk right and run behind the box, crouch, use the disc 2
times on the coming 2 guards from your right.
-Then cloak again, walk back where you jumped on the floor, disc the 2
remaining marines near the center.

[way 2 : fastest way]
-(Facing the wall) Turn right, disc the left guy from the center first, then
the one in the center from behind a box. Then take out the other 2 with your
disc, they probably haven't noticed you yet.

[way 3: safest but most time wasting]
-You can (after you have been at least once in this game on the floor with
the platform) kill the center guy from a lower floor. Then you can probably
kill the next 3 marines from the lower floor behind 2 boxes and in front of
the boxes you needed to climb. Just make sure that the remainders on the
ground level won't shoot you (stay away from the edge of the floor when
de-cloaked and behind the 2 boxes).

-Don't just walk to the center! There is a sentry gun on the other side. Just
Turn off any visions, waste a speargun arrow on it (you will lose the arrows
anyway in Section 3).
-Proceed to the center platform, activate the left panel. A lift, in front of
you with a box on it, will go up, jump on the box (not on the crane). If you
have difficulties with jumping on it just stand behind the panel (on the very
edge) and activate it from there (Yes it's weird to activate a panel from the
wrong side at a little distance. But here it's possible) Then you can then
easily jump on the lift.

-Jump off the lift, go a little to the right just next to the elevator.
Speargun the sentry gun on the other side.
-Waste the marine behind the boxes before 'hacking' the panel! He is most of
times not facing you anyway.
-Then open the panel and charge it.
-Turn around and go up the ladder. Go on top of the elevator that closed. Enter
it and waste the guy inside if you wish, he isn't armed. Or use him as a
shield, but if you use the disc in the next step then you have to kill him so
that the disc won't auto-aim this guy.
-When the lift opens speargun or disc the marine immediately (facing the
opposite direction from which you came in the elevator, it's the right door).
Don't walk to him, range-kill him because he has 2 smartgunners around him!
-There are also 2 smartgunners, 1 to your left and 1 to your right, they are
stationary so just range-kill them without them being able to see you (Mostly
a part of their body isn't hidden behind a box or something, target that
part) (Note: you can't backstab these guys, they are cyborg and always face
your direction. Even if they had no idea where you could be coming from).
(tip/exploit: the right one can be killed by using secondary fire Combistick
from next to the box crouched. Your Combistick attack has some range)
-Proceed to the right, disc the marine. Fetch your disc and throw it at the
marine coming towards you. Proceed and another one will come, disc him too.
-Proceed and kill the shotgun guy on the right behind a box (keep your
distance here, 2 close hits and you are gone. And he shoots fast).
-Proceed, kill the 2 sentry guns for fun if you want. They aren't facing you.

[way 1: suicide, req. 2 - 4 kills]
-Take the lift up, now this part is hard. 2 guys from the left and 2 from the
right with smartguns, shotguns and EMP's. Speargun the left 2 first (no EMP
there). Then I run to their position and waste the other 2 with a speargun
or disc. If you are lucky 2 from the right never show up :D

[way 2: easy, but requires fast jumping; req. 2 kills]
-Facing the wall turn 90 degrees right, quickly jump on the first box. Then
power-jump up the rack (the highest part). From here kill the 2 marines from
the left with the disc, and heal/recharge if necesary. Hopefully the 2 guys
from the right haven't noticed anything.

-(From the elevator, not facing the wall) Go left. To your right will be a
door. 2 marines will come out, speargun them quickly. Afterwards get your
arrows back (duh). (maybe you can try to rush in the door as soon as it
opens to enter the new level. Never tried it, but it would save you 2 kills.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Interloper Section 3/3
Total kills: 6-13 marines including snipers
Section difficulty: easy/medium (snipers may be tough, but the level is
very small)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Walk up the stairs (cloaked), use either the disc or the Combistick on the
next 3 marines.

[Way 1]
-walk 1 stair higher then where the 2 marines where. Then go down the stairs
into the newly opened door and go left (ignoring the 2 guards on the right).

[Way 2]
-Walk to the topmost level, below you the door will open and a single marine
will walk up, kill him. Then kill his team-mate standing around/in the door
opening.

-Kill the single marine here.
-Now, walk left jump up a few times (hard to explain). But you need to jump
on the center ledge, then on a pipe coming from the center, then on the ridge
on the opposite of the center. Then head right, jump right, and notice 3
marines, 1 cyborg. Kill them using cover from the bridge they are standing on
and cloak. Use the disc or speargun. The cyborg is very tough. Try to aim for
his head. Don't worry about your ammo, you are about to lose it anyway very
soon, just keep a few arrows for the next step. (If you need to heal do it
safely under the bridge) (note, if you kill the cyborg on the bridge cloaked
wit a headshot from the speargun then the other guards will not notice you.
-Jump on the bridge, Don't walk towards the center, there are 2 guys (left
and right) on a higher floor with snipers! (1 hit and you are done for).
Cloaking won't help you here. Just somehow try to kill a sniper, get to the
ladder, climb it, and go to the opposite side from where you came up to find
an open room. Go in to get yourself captured (if the room is closed then you
are on the wrong side. Don't worry, just proceed to the other end by using
the speargun along the way. You have plenty of cover up there while running.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: Unexpected allies Section 1/3
Total kills: 4 - 5 normal marines
Section difficulty: very hard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+[NOTE: If you beat this section with virtual no health then don't worry. This
level is way harder then the next level. In the next level you will be able
to heal/recharge after 5 marines. All that matters is that you complete this
level and having at least 3 remote bombs left for the next level]
-All your weapons are taken away (including the heal/recharge items and your
mask). But you still have your CE. Go left and charge the panel.
-Use the elevator. Go stand left near the door, wait for the 2 marines to walk
passed it, then quickly go trough the door and push the button. The door
behind you will close and the one in front of you will open (You are not
supposed to take any damage).
-Hurry and go left, open the door and go down the ladder (if you are to slow a
marine from the right will come, if this happens then you can open the door
by hitting the panel from a little distance so that he cannot target you. Then
go down the ladder FAST since he will try to shoot you there).
-Just before you reach the bottom wait for one marine to go away. Then kill the
other one with a charged-up Wristblade. (if you walk slowly to him, you can
backstab him, otherwise he will hear you and turn around).
-When his mate comes back to check out his dead mate, quickly go up the ladder
a little, and when he walks away back-stab him. (He can never hit you while
you are on the ladder if you go high enough, he can't get underneath it. But
once he starts shooting at you while you are on the ladder he will not walk
away anymore and you can restart the level (note: if you waited to long then
the 2nd marine will be 2 rooms further, he will come back when you charge the
power-control in the next steps)
-Go left, trough the door. In the next room power jump to the ledge between the
2 pipes near the ceiling. charge the power-controller and go down to the
floor. Go trough the door on the opposite site of the door where you came in
(you probably just see it close).

[Hardest part of the Predator campaign:]
-Here comes the only very very hard part of this section, but it's very hard
(did I mention it was hard? :P): in this room there are two marines at the
end. I haven't found a way to lure them out. And running into them is suicide.
But I don't see any other way. I suggest it's only worth trying if you are
still or almost at full health. Good luck.
(hint by "Board Guest 1927172": run at them and immediately go left to try and
get in 'front' of the nearest marine and position yourself so that this marine
is between you and the other one. This seems to make the second marine
hesitate to open fire).


-Alright you made it! In the next room pickup the remote bombs and charge the
panel on the wall.
-The nearest door will open, kill the 2 marines with remote bombs. (can be done
with 1 remote bomb)
-In the next room get the net gun and a mask.

[way 1/3: harder, +1 kill]
-When you get out of the room a marine on the far left will spot you. So show
yourself for a second and then wait for him to come. Knock him down.

[way2/3: easier, no kills]
-Lure the marine, when the he comes for you, walk forwards, then trough the
newly opened door, left, right and up the ladder (all done quickly). What you
did was running in a square-shape trough 4 rooms including your starting one.

[way 3/3: easiest: uses ammo]
-Simply shoot the netgun at him. You should only do this when you are really
low on health and don't want to take any chance to restart this level.
-Go to the room he came from and up the ladder.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: Unexpected allies Section 2/3
Total kills: 12 - 13 marines
Section difficulty: medium
Bugs: 1 level collision bug
Important notes: Make sure that at the end of this level you have a speargun,
plasma caster, cloaking device and that you are able to
heal/recharge!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Walk to the exit of this tunnel. Before dropping down throw a remote bomb at
the 2 marines below (direct-hit is double kill).
-Hit the two switches on the right wall, stand back. Proceed to trough the
blown up wall.
-Go right and pickup your 'toothpick' and cloaking device (at the desktop)
(DON'T FORGET TO PICKUP THE CLOAKING DEVICE LIKE ME). A door will open and 2
marines will come to you from the hallway. Turn around and throw a remote bomb
at them (if you are having trouble aiming then cloak so that you can let them
get closer to you which reduces the chance that you will miss).
-Shortly after, another marine will come from the same way. Throw another
remote bomb at him. (note that the ceiling from the hallway here is bugged.
You can jump trough the ceiling.

-Go in the next room, Open the center door (left one), kill all scientists
(prevents lock-on on them), toggle T-vision and cloak on and then get your
stuff back lying in the center (finally!). At the same time 2 marines will
enter the room (1 shotgun 1 rifle). If you prefer to heal first then you can
hide behind the platform to heal first if you want. Then waste them with your
PC (if only one marine comes for you then the other one is still in the room
where you came from, waste him to make sure he will never kill you from
behind).
-Go in the room with the glass (opposite side from where you picked up your
weapons), open the door.
-2 marines will come from the left. Lure then and blow both away with your
charged-up PC.
-Proceed trough the corridor, at the end turn left and jump up. charge the box
to the right. Don't go down from where you jumped up! A shotgun marine and 2
others are waiting for you there. Instead, walk the other way, jump down the
hole there, and blast the marines from there (much safer).
-The first room on the right (from the hole you came from and facing the
marines you just killed) contains the speargun. Get it.
-2 additional marines will come, kill them (you should know how to kill them
by now (in case you don't, just use the PC's primary fire).
-The opened door on the left is the way to the exit. Becarefull, behind the
left box is a shotgun marine. I advise to kill him, because if you run cloaked
to the level exit you will start the next level with a little less energy plus
you risk getting blasted by a close-range shotgun.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: Unexpected allies Section 3/3
Total kills: 0 - 2 marines, 1 sentry gun
Section difficulty: very easy (takes less then a minute to complete)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Wait and listen to the 'missing elevator tune'.
-Once the elevator stops jump up the ledge. Shoot the 2 marines with normal
vision (charge up the PC and just hit the ground, the splash damage will kill
them. Also waste the sentry gun stationed at the right side.
-Now just jump down from floor to floor (fast so that rockets and sentry guns
have no chance for hitting you).
-At the ground level at the right side of the APC shoot the barrels.
-Run to the right of the hole and heal/recharge up while waiting for the
drop ship to fly by. As soon as you see it make a jump for it (while waiting
in that spot you are supposed to be safe).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 5: Old Debts
Total kills: some aliens - zillions of aliens, 0 - 2 Predaliens, 2 facehuggers
1 Praetorian (remember him from level1?)
Section difficulty: hard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Open the hatch to the right, jump down, turn left and proceed until you reach
a wide open space or pit (not open air) (and watch out for steam somewhere on
the way) (Just try to find the shortest way for yourself here). There will be
a lot of aliens here.

[way 1: run (fasted and best way)]

-Go as close to the opposite tunnels as possible without starting the spawns.
Then run like hell. Aliens in front of you and behind you will spawn and they
run faster then you. While running keep jumping and try to shoot the aliens on
the way by back stepping. If you make it you will see open air above you, but
you still have to make 2 power jumps to get out of the cave.
(If you backstep make sure you backstep the right way and not to eventually
end up in the 'pit' again.
-Shoot the remaining aliens (they will sometimes follow out of the cave).

[way 2: the long skilled way] (This way never succeeded for me because they
just kept spawning and spawning and spawning)]

-Hint: instead of jumping down into the 'pit', go to the most left part without
jumping down (you can reach it by following the left wall inside the tunnels.
You will also end up closest to the tunnels at the opposite of the 'pit'. If
you stand there for just a second the music will change. Run back and the
aliens will come. After you killed them heal/recharge and repeat this until
they won't come anymore (7 aliens per wave, they always spawn at the same
place) (I prefer using primary fire (2 hits = kill) PC here since melee
combat won't pull it and the PC only uses energy) (1 hit of those aliens
exactly costs you 1/6th of your total life, so 6 hits and you die).
If you decide to jump into the pit then you will trigger multiple spawns at
the same times giving you about 10-15 aliens per wave running towards you
without any breaks! That means you will run out of energy and then you are
hasta la vista.
[End of way 2]


[way 1: very fast and very lame]
-Run a little up the hill, go right into a tunnel, when you get out of the
tunnel go left and fall down. That's all!

[way 2: time wasting way]
-If you don't run around here you won't trigger any spawns. So heal/recharge
and get ready for more waves of aliens (this time they spawn further away).
They also come from one direction. If you run out of energy just walk back
as much as possible while recharging. You can easily recharge before they
are close enough to hit you, just find the right time.
-Head up the hill and go into the cave to the right. 16 aliens will come to
you from the right. Kill them for fun or ignore them and proceed left to
fall down (they won't follow you, I tested it with one alien very close
to me).

-Follow the path into a tunnel.
-Follow the pipelines to the right (charge-up your PC) and jump on them
and proceed. At about 3/4 of the way you will face a Predalien in front
of you and one behind you on the pipeline. (1 hit from them and you can
instantly die).

[Way 1: Hard, but faster (I did this without taking any damage)]
-Walk to the Predalien in front of you. When you get close power jump over him,
turn around and go backwards while shooting a net at him. Then start running.
-Shoot the little aliens while back stepping up the hill. When you are almost
up the hill netgun the 2nd Predalien who was coming after you. Then go right,
right, left.
-Quickly hit the switch to the left of the elevator. Charge the wires behind
you on the right where the explosion took place and take the elevator up.

[Way 2: safest and longest way]
-Netgun the first Predalien, jump over him, shoot as much as possible, netgun
the other, recharge energy, netgun the first one again and start shooting at
both of them while walking backwards (towards the way you came from. why
this way? Because here you can backstep safely while shooting without meeting
other aliens)
(never go melee on the Predaliens, not even when they are in a net. For some
reason they instantly kill you when they are in a net when you get too close).

-Get off the pipeline, 3 aliens will attack you.
-Proceed forwards (don't step on the eggs on the huge square concrete). Shoot
them instead, because if you go passed them they will burst and aliens will
come out (including facehuggers). There will also some aliens coming from
uphill. In total (eggs + uphill) it should be about 12 aliens.
-Proceed uphill into the giant tunnel. (If you turn left here then you will see
a huge skeleton, nice for sightseeing) Go right and go right again.
-Go left to the elevator. To the left of the elevator is a switch, switch it.
-Behind you something will explode. Use your CE on it (don't walk into the
water, it's electrified). Then take the lift up.

-You will notice 2 aliens going right, kill the left one. Take the door on your
left. Go downstairs and hit the primary antenna switch, go back up.
-Ouside go to the opposite side of the elevator and charge the panel to the
right of the doors. Change to PC quickly! Aliens will attack you including a
Praetorian! Shoot the aliens while running back to the stairs. Once you get
trough the door the Praetorian can't get to you ha-ha. Waste the little aliens
and then take all the time in the world to blast the Praetorian.
-Once the Praetorian is dead a ship will blast the doors near the panel, just
stay away and get entertained. Go trough the doors (watch out for some aliens
you may forgot to shoot like I did :P).
-Go right and walk to your clan mate (he is cloaked) to receive the disk (you
lose a little energy when receiving the disk, charge up before going trough
the doors).
-Go trough the doors and go left.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 6: New target Section 1/2
Total kills: 8 - 9 marines 4 sentry guns
Section difficulty: easy
level bug: level unbreakable glass doesn't stop your area of effect damage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Turn on the T-vision and equip the PC. Power jump up and go around the corner
and go down the ladder in the next room.
-Shoot the marine (left one).
-Open the fence and go down, charge the panel, go back and go trough the newly
opened door.
-Kill the single marine on the right (wait for him to walk passed you and
notice his shoulder lamp. Or blow both marines away the Rambo style)
-Then waste his 3 (or maybe already 2) buddies coming from the right (assuming
you made some noise, else go get them to the right and then turn left).
-From the door you entered this room go right and immediately left. Then
somewhere to your left should be an shutter on the ground. Open it and go
down. (Facing the nearest wall) go left for some speargun and netgun ammo
(change visions if you can't find it. Then follow the only way you can take
till you reach an open area. (thanks to Jessie Clark for telling me about the
ammo location)

-From your hole shoot the marine in your upper right, then cloak and use the
elevator up (stay close to the right wall because of sentry guns when walking
to it) and powerjump the boxes and up to the highest floor (watch out for a
shotgun marine coming towards the boxes).
+(Here is a bug. If you have T-vision turned on and are looking to the other
side then there should be 2 scientists behind bullet-proof glass. If you
charge-up your PC and blast the left one then he takes splash damage and will
die after a few shots).
-Use the beam to reach the opposite side (if you want
you can shoot the remaining guards from here).
-Go off right at the top of the lab. Shoot down the marine that is standing to
your left (if you are facing the way you came from off the rail). Then shoot
the sentry gun next to him. Then shoot the sentry gun just above this one and
a little to the right. Then kill the sentry gun on the same level as you (to
the right of the previous one).
-Jump down in the corner, kill the sentry gun behind the boxes, go right into
the corridor and use the elevator up.
-Use the switch in front of the windows.
-Turn on Red-vision and take the elevator down. (watch out for a flamer-marine)
-Cloak and wait for the fight outside to finish. When it is clear finish off
the flamer or be brave and run passed him (he should be the only one left
after the fight).
-Then jump down the center and go into the automatic-opening tunnel in the
nearest corner.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 6: New target Section 2/2
Total kills: some aliens ; 1 - 2 marines
Section difficulty: very easy
Level bug: 'Transporter' exploit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[way 1: normal way]
-Turn on Red-vision and equip the PC, exit the small tunnel and waste 3 aliens.
-Get over the electrical fence and waste some more aliens, no big deal.
-Proceed, Turn on T-Vision, waste the sniper with the PC and by zooming in
(don't get too close or some aliens will come for you), Turn on Red-vision and
kill some aliens ahead (sometimes the 2nd marine will survive the alien attack
because you killed the aliens too fast. In that case waste him too)

[way 2: funny/exploit]
-Jump out of the tunnel, run to the left and up the ladder, then (power)jump to
the moving 'transporter' with the marines in it. Enjoy the ride. (The marines
will not shoot you before you get to the destination hehe, but you cannot kill
them either, they are invincible lol) (In the 2nd corner the transporter turns
a little right, make sure you don't fall off because the 'transporter' isn't
programmed for you standing on it. Standing in the center prevents this
completely) (the thing that connects the tranporter to it's rail has no
collision, same for the rail, so you can stand in it and shoot trough it).
-Target the sniper at the platform ahead first!.
-Then when you arrive waste the single alien on the platform. Then stand
between the 'transporter' and the platform and shoot down trough the slit
(without Red-vision! else you may hit the floor causing damage to you) to
kill the horde of aliens you collected on the way ha-ha.

-Go right, whack some more brainless aliens and go right trough the open door.
-When you get out of the small tunnel 3 aliens will come from above. Either go
back in the tunnel and 'backstep-kill' them or just turn around and shoot.
-Jump down the hole from platform to platform (use the 3rd vision if you
prefer).
-When you reach the open door, wait a moment before killing the aliens. Just
kill the ones that attack you. You want the aliens to kill those marines and
then you kill the remainders.
-Once inside go right.
-Wait for the next battle to finish and kill the 3 remaining aliens. Then go
down the big hole and go left into the tunnel.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 7: Trophy Section 1/2
Total kills: 2 facehuggers ; 17 aliens ; 1 Praetorian
Section difficulty: easy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Jump down, go in the tunnel, go left into the very small tunnel. At the
T-junction take the right way (it's shorter). In the next room is a facehugger
near a dead clan mate. Kill it, pickup the speargun ammo and the Pistol
(useless weapon on hardcore).
-Go back the same way you came. When you reach the end of the small tunnel you
notice that the shutter above the boxes has been opened and a facehugger is
dancing there (sometimes it will jump down into your small tunnel... sucks).
Waste it. Then go trough it and into the next room.
-To the right on the wall with the 'scary' sentry gun warning is a panel to
charge. Charge it.
-Go trough the opening door (watch out for some steam on the upper right). Then
go forward trough the next newly opened door and waste some aliens while
back-stepping.

-Proceed into the next room. As soon as you enter it aliens will come from
behind (3) and from the front (6). Quickly turn around and go back in the
tunnel you came from. Kill these aliens first. By the time they are dead the
others will arrive from the other side, piece a cake now. Then go into the
room.
-Use the switch in the corner to the right you came from to raise the drilling
platform.
-Go into the next tunnel (you can already see an alien on the ceiling, kill it)
-When you almost exit the tunnel something will explode. Run into the next
room, jump off just left of the up going pipe, turn around and proceed into
the tunnel (just ignore the 2 cyborgs, 2 sentry guns and the aliens who will
be killed by them).

-Turn on red-vision. There is an alien on the ceiling after the first corner.
Kill it.
-Proceed into the room and into the next tunnel. 5 aliens will come for you to
get themselves killed.
-Now a Praetorian will come trough the tunnel (a netgun won't work on him)
(note: going back into the previous room and going up the ladder won't get you
out of his range. He can jump pretty high while attacking you). Now what you
should do is to run as fast as you can back into the room with the steam and
run into the tunnel with the pipe that emits the steam. The Praetorian cannot
reach you there. Happy hunting.
-Proceed trough the tunnel, 2 more aliens will attack you, kill them and exit
the level.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 7: Trophy Section 2/2
Total kills: a pack of aliens ; 1 Queen ; 1 human (bosses are easy)
Section difficulty: very hard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Walk into the large room and start jumping to the top (annoying and boring
part since you will be doing this a couple of times).
[Jump guide]
.Go right and jump at the first one.
.Jump at the next one and turn left.
.Jump at the wall and then at the next one.
.Go underneath the next one, turn around and jump on it.
.Go left and jump on the next one. Then jump at the one immediately to your
right.
.At the end of this one jump of and land on the one below it.
.Follow it to the right and jump to the left on the next one.
.Jump over the one that goes across your current one. And proceed forward.
.Then at the end go underneath the next one, turn around and jump on it.
.Follow it about half way, then look left, see the smoke (without visions
turned on)? There is the end of this boring madness.

-Walk into the tunnel (there is steam in front of hit but it won't hurt you)
-When you get passed the dead aliens shot by the human you will enter a room
where 6 aliens will attack you. Just kill them the usual way (easy, they will
come from 2 holes in the upper left. Just watch out for the last alien. He
will often wait a moment before coming into the room).
-Proceed to next room but don't jump in. Just shoot the alien's from the end
of this mini-tunnel. Sometimes walk a little back. Go in the room (don't worry
about the eggs, they are 'dead'). If you had full energy then you had enough
for both rooms.

-Enter the next tunnel (the one you can walk in, the one where you have to jump
for is the one you came from) at the opposite side from where you came from.
-2 or 3 aliens will attack you when you enter. 'Flush them down'.
-At the intersection take the left path (watch out for an annoying facehugger
here. It sometimes comes from behind and sometimes from front (plus it isn't
always there for some reason)). Then enter this room the Rambo-style (only a
few aliens here).
-Enter the tunnel at the opposite side from where you came from. Take the left
path (right one is a dead end with 3 aliens and a facehugger)
-3 aliens will come for you (they will come in turn from a hole on the upper
right wall). Warning: when you get out of the tunnel a facehugger will come
from above the tunnel to hug you. So just keep running and blast the aliens
and the facehugger from the other side of the 'room'. This way you always have
some distance between you and the facehugger.
-Proceed to the large room with the nice liquid below it. Take the 'green'
huge entrance at the opposite side from where you came.
-3 annoying aliens will come from above as soon as you powerjump to the
tunnel. Shoot them and becarefull not to fall down (sometimes one of the 3
aliens will fall down hehe).
-In the next room are something like 7 aliens. Waste them. Then take the tunnel
at the other side of the room (if you shot the aliens in the room from inside
the other tunnel then a few aliens will come out of this tunnel. If you didn't
then they are already dead).
-After the 3rd corner 4 aliens will come, kill them. Then proceed to the room
with 'blue water'. Jump up and enter a giant tunnel. Follow it till you reach
a big open area. Get ready to rumble!

-Charge-up your PC, recharge, jump in. As soon as the Queen enters the 'arena'
fire at her from a (little) distance. Then start jumping backwards while
shooting at her. Do this in circles around the pillar. This way you can even
recharge without her hitting you. This way you can beat her without losing
any health at all (I even managed to get the queen lose me by standing at
the other side of the pillar after some circles. I could then shoot her tail
for free) (She will die after recharging about 3-4 times. Make sure you always
recharge before you completely run out of energy (see the next step why))
-After she is dead some aliens will come for you, shoot them (I hope you have
some energy left. If not use your speargun)
-Proceed trough the new tunnel.
-Here you meet the human boss. watch out since he can instantly kill you with
a ranged attack (minigun I think)! So cloak and equip remote bombs or the
speargun, then fire away. Just shoot from the tunnel and keep some distance.
If you run out of ammo do the following. Cloak, charge-up the PC, fire at
him while he is walking away from you. Then quickly do a few steps back into
the tunnel to re-cloak. Recharge if necesary. Repeat till he dies. Just make
sure that he is NEVER facing you when you are de-cloaked and always keep
your distance.


C O N G R A T U L A T I O N S !
Y O U H A V E N O W B E A T E N T H E P R E D A T O R
C A M P A I G N O N H A R D C O R E

Aliens vs Predator II - MHC

/ \ | (_) ___ _ __ __ _____ | _ \ _ __ ___ __| | __ _| |_ ___ _ __
/ _ \ | | |/ _ \ '_ \ \ \ / / __|| |_) | '__/ _ \/ _` |/ _` | __/ _ \| '__|
/ ___ \| | | __/ | | | \ V /\__ \| __/| | | __/ (_| | (_| | || (_) | |
/_/ \_\_|_|\___|_| |_| \_/ |___/|_| |_| \___|\__,_|\__,_|\__\___/|_|


___ ___
|_ _|_ _|
| | | |
| | | |
|___|___|



__ __ _
| \/ | __ _ _ __(_)_ __ ___
| |\/| |/ _` | '__| | '_ \ / _ \
| | | | (_| | | | | | | | __/
_ |_| |_|\__,_|_|_ |_|_| |_|\___|
| | | | __ _ _ __ __| | ___ ___ _ __ ___
| |_| |/ _` | '__/ _` |/ __/ _ \| '__/ _ \
| _ | (_| | | | (_| | (_| (_) | | | __/
_|_| |_|\__,_|_| \__,_|\___\___/|_| \___|
/ ___|__ _ _ __ ___ _ __ __ _(_) __ _ _ __
| | / _` | '_ ` _ \| '_ \ / _` | |/ _` | '_ \
| |__| (_| | | | | | | |_) | (_| | | (_| | | | |
\____\__,_|_| |_| |_| .__/ \__,_|_|\__, |_| |_|
|_| |___/





Walkthrough version: 1.01

===============================================================================
Contents:
===============================================================================

-If you want to search for mission 5 then search for "Mission 5" or
"Loose Ends". Or if you want Mission 3 section 3 then search for "Betrayal
Section 3/5".

1. General hints/tips
2. Notes
3. Abbreviations
4. Weapons
5. Walkthrough
5.1 Mission 1: Unwelcome guests Section 1/4
5.2 Mission 1: Unwelcome guests Section 2/4
5.3 Mission 1: Unwelcome guests Section 3/4
5.4 Mission 1: Unwelcome guests Section 4/4
5.5 Mission 2: Collateral Damage
5.6 Mission 3: Betrayal Section 1/5
5.7 Mission 3: Betrayal Section 2/5
5.8 Mission 3: Betrayal Section 3/5
5.9 Mission 3: Betrayal Section 4/5
5.10 Mission 3: Betrayal Section 5/5
5.11 Mission 4: A Long Detour Section 1/2
5.12 Mission 4: A Long Detour Section 2/2
5.13 Mission 5: Loose Ends
5.14 Mission 6: Savior Section 1/2
5.15 Mission 6: Savior Section 2/2


===============================================================================
1. General hints/tips
===============================================================================
-Always backstep (if possible) while shooting aliens who are coming towards
you. This will give you more time to kill them.
-You learn every time you restart a level. The first time I play a level I
probably beat an alien by losing about 10 hp there. The next time probably 0.
Because then I know exactly where he is plus I can start trying to find a
good tactic to kill it.
-You will probably face a lot of ammo problems on hardcore unless you aim for
the heads. This starts between level 1 section 3 - 4.
-backstep-jumping works well vs. alien's who don't jump but just run and then
try to hit you. It makes most of their hits miss (if not all). (I used this
tactic vs. the Queen in the predator campaign. There is was even more
effective)
-At the start of a level first load all weapons by selecting them.
-Don't step in the APC's line of fire. Also never stand before moving objects
like a spaceship.
-If you are facing a T-junction. And an alien would come from the left. But he
is too far away for your shoulder lamp. Then just shoot him as soon as he is
in front of you (look at your radar, line up so that the center vertical line
crosses the blip). Now just hope he was walking on the floor hehe.

===============================================================================
2. Notes:
===============================================================================

-Alien's appear to spawn at random sometimes. So unlike the predator campaign
the enemies may be at another spot. It seems that there are never more then 3
places for the same alien to spawn (unless it's an infinite spawn). I try to
describe as much as possible possibilities for the aliens to spawn and what
type of alien's it are. But you might get attacked by an alien in an area
which I described as safe because I didn't had that combination before. I
restart every level about 2-20 times.
-If I say that you have to charge-up your battery then I mean that you should
turn off and battery consuming gear and wait till it is full.


===============================================================================
3. Abbreviations:
===============================================================================

-GL = grenade launcher
-PR = pulse rifle
-Flamer = flamethrower
-PT = pistol
-AP = armour piercing
-SMG = smartgun
-Sniper = sniper rifle
-M-alien or #m alien = medium sized alien. I don't know it's proper name :P.
-S-alien or #s alien = small size alien. I don't know it's proper name :P.
- "+" instead of "-" is a comment/note.


===============================================================================
4. Weapons:
===============================================================================

1. Knife
The only good thing about this weapon is that it doesn't use any ammo and
therefore is excellent for opening air-vent's and stuff. NEVER use this
in battle (with the exception of Betrayal Section 1/5).

2. Pistol
I used it a few times for enemie's at long range. But the firepower just
won't do it vs. alien's on hardcore. Even the secondary fire (AP bullets)
doesn't do enough damage. Only use it vs. marines (headshots).

3. Shotgun
I just love this gun. It's primary fire instantly kill the regular alien's
and marines at close range. At medium range it often cripples alien's.
I never used the secondary fire, so I can't tell you anything about it
(-.-).

4. Pulse Rifle
It's primary fire is good for short and medium range. At long range it
works too but wastes a lot of ammo. Most ammo you find will be for this
gun.
The secondary fire doesn't do any good damage. I only use it vs. VERY tiny
alien's (mission 4, 'tunnel of random fear'). Also the ammo for this mode
isn't very common.

5. Grenade launcher
I never ever used this gun. But the proximity grenades can help you out if
you know at forehand that some enemies will come from behind or from 2
places at the same time.

6. Flamethrower
Well this weapon really kicks some butt. It almost instantly kills regular
alien's and you can hardly miss.
It's not very effectiv evs. big alien's, cyborgs and those very tiny
alien's. Too bad that you won't find much ammo for this gun.

7. Smartgun
This guns automatically aim's at it's target (unless the target is too far
away. It uses A LOT of ammo. In the first few levels you will almost not
find any ammo for it. But later on you just keep finding ammo for this gun.
Effective vs. everything.

8. Rocket launcher
The damage on enemies is not so good. But it is on you! I only used it vs
that 'exo-suit human' (and maybe the predator).

9. Minigun
With this weapon you are practically unbeatable. In the last few levels you
will find lot's and lot's of ammo for this gun. And you will need it. It
really kills everything pretty fast including the Queen.

0. Sniper rifle
Bad weapon. Does an incredibly lot of damage. But it reloads slow. And you
will only find it in the last few levels of the game. By that time you have
the SMG, flamer, minigun, etc. So forget about this weapon.

x. Exo-suit
Weapon 1 primary fire is a flamer.
weapon 1 secondary fire is a gun, uses energy instead of ammo.
weapon 2 primary fire is a minigun.
weapon 2 secondary fire is a rocket.
Your ammo is displayed at the bottom. Jumping drains energy and you can jump
from higher levels without taking fall damage. You can also jump a little
higher. You regain energy by standing still. If you are low on energy then
you will also walk slower.

===============================================================================
5. Walkthrough:
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 1: Unwelcome Guests Section 1/4
total kills: 0
level difficulty: very easy
New weaponry: knife, pistol, pulse rifle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-This level is just meant to scare you. At easier difficulties it acts as a
basic tutorial.
-Bypass the panel to the right of the door.
-Proceed trough the tunnel, take the left door, go left again.
-Go trough this door, open the shutter and go down.
-Open the only unlocked door (if you jumped down facing the wall it will be the
door in front of you) and proceed trough it.
-Turn left and pickup the pistol bullets in front of the 3 'W' boxes with a
note on it.
-Walk to the bridge but don't step on it yet. Wait for a predator to blow up
the bridge a little (2nd explosion). Cross the bridge and go right.
-Watch out for a 'flying' burning truck. Go to where the truck 'came' from and
proceed to a bunker.
-Bypass the panel to the right of the bunker entrance and exit the level trough
the opening doors.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 1: Unwelcome Guests Section 2/4
total kills: 0
level difficulty: very easy
New weaponry: Grenade launcher
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Go forward and a little left and jump down (or use the ladder) (by the board
with "notice, authorized personal - only -" written on it).
-Turn left into the tunnel and follow it all the way till you reach a dead-end
with a switch with "system charge" written on it.
-Switch the switch (duh) and go back. Somewhere on the way a pipe with steam
will come down from the ceiling. Just go right around it. Then go back to the
ladder.
-Climb the ladder and take the first door on your left.
-Follow the only way you can take until you reach a broken door. Use the
panel to open the door and enter the next room.
-In this room is a box with flares to the left of the elevator and some pulse
rifle bullets on a rack. (Note that the emergency button here doesn't really
help you out in an emergency)
-Use the panel to call the elevator. Then ride it up.
-Get out to the left and open the cupboard under the desk for some shotgun
shells. Then go to the huge terminal to activate the "landing beacon
control".
-Take the elevator down and go back outside.
-When you get outside pickup the grenade launcher (in the ammo box to the
right of the officer standing in front of the doors you came from).
-Turn left and walk to the APC to end this level.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 1: Unwelcome Guests Section 3/4
total kills: 22-24 aliens
level difficulty: medium
New weaponry: Shotgun
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+You should not need the next 2 ammo boxes since you are supposed to have full
pulse rifle bullets. But I describe how to get it anyway.
-Enter the door on the right, go left trough the broken door (you can go trough
it without using the panel if you prefer). Pickup the ammo box in front of
you.
-The ramp should fall down a little. Now if you want the ammo box up there for
some reason then you could either jump just before the floor collapses (jump
on the barrel abd then quickly to the ammo box).
You can also walk underneath it and then jump up the boxes to get it.
-Proceed and take the first door on the right.
-This room contains a med kit and some flares. Enter then door on the opposite
side of the room.
-Enter the first door on the left.
-There is a desk a little to your left which has once again some shotgun
shells. Pickup up the body armor and go down the hole (jump on the
refrigerator to avoid fall damage).
-This floor has some flares if you need. Then jump down the hole once more.
-Exit this room by taking the door. Go right to pickup some pistol bullets.
-Then turn around an go passed the steam (walk near the left wall to avoid
any damage). Follow this tunnel until you reach a dead-end with a corpse and
a shotgun in front of it.
-Go back and take the 2nd door on the right (just before the steam).
-Charge-up your battery, turn on your shoulder-lamp and bypass the panel in
front of you. Then quickly switch to PR and go to the corner to your left.
Now there are 2 possibilities for an alien to drop into your room. He can
either drop from the ceiling on the other side of the 'computer-wall'. Or
he will enter the room from the ceiling near the door where you came from
(he drops on the ground). PR it the best you can.

- If you walk towards the PR on the ground then an alien will try to bash
trough the floor. Ignore it and wait for an alien to come trough the
air-vent. PR it as soon as the fence breaks.

-Enter the air-vent. Go left. Just before you get to the corner 2 aliens will
attack you from front. Kill them with the PR and proceed around the corner.
(NOTE: sometimes just one will come from front and the other from behind.
This sucks big time. Either use the shotgun for fast killing or the PR)
-Go right around the next 3 corners (including the one the aliens came from).
Proceed to the 4th corner. Once you reach the 4th corner 2 aliens will come
from behind (if you turn around one of them is walking on the right wall).
PR them (backstep around the 4th corner if necessary).
-Proceed the U-turn air-vent (corners 4 and 5). Just before you reach a
dead-end an alien will bash trough the floor (in front of you at the dead-
end). He is slow, PR him. Then jump down from where he came.
-Proceed until you reach a T-junction. To the right are some flares (and
an alien will get you from behind). To the left is a med kit with a ladder.
Just go up the ladder to avoid the last alien.
-Once you are up, PR the alien on the upper right corner of the next room
(before you go into the room of course duh). Then pickup the PR bullets and
bypass the 3rd locker from the left for a body armor.
-Proceed trough the corridor. You may notice some movement. That's a dumb
alien waiting behind some crates in front of you (near the unlocked door).
He is facing left. So jump up the crates (as much right as possible) to get
behind/above him hehe. PR him. To his left are some shotgun shells. Pick
them up and go trough the door.
-Go up the ladder and go left. Near the door is a med kit.
-Go up the next ladder to level 2 and go left to pickup the PR bullets.

+ (The next aliens are fast and do a lot of damage. Once they get close to
you they also jump very fast towards you. So strafe a lot and keep a
big distance if possible).
-Open this door, but don't go trough it. An alien will come towards the
door. Let it close and open it again. Run back a little and the alien will
come for you. He can be easily killed since he just uses the floor.
-Open the door again, run to the T-junction, then run back before the doors
closes. 2 aliens should come after you. PR them (if you walk back far
enough then sometimes an alien will fall down all the way ha-ha).
Be careful when opening this door. Sometimes those 2 aliens got already
alerted when you killed the 1st one. In that case they will be waiting
just behind the door. So don't just open it and run in it like I did once.
+If you need health/armor then you can go back to level 3 for the armor and
back to the room with the lockers for the armor and some PR bullets near
the dead body (unless you already completely used them). Then go back to
level 2.
!Sometimes 2 more aliens will come. These are 2 out of the 3 aliens from
the next step.
-Open the door, go right. As soon as you stand in the corner 3 medium sized
aliens (on the floor and in front of you) will run towards you. PR the
first one, then backstep around the corner to kill the other 2 more
safely (note: you cannot go back to the room you came from, the panel is
broken).
-Go to where the 3 aliens came from. Then go to the next corner. As soon
as you stand in that corner immediately go back around the corner again
to PR 2 more aliens coming from front.
-Proceed around the corner again and walk a little forward. Another alien
will drop from the ceiling. PR him.
-Walk to the place from where the last alien dropped on the ground. Then
turn 180 degrees to PR another one (he tried to get you from behind).

[way 1: healthkit + flares, 1 extra alien kill ]
-Take the door in front of you. There is 1 alien inside it. Try to lure
it out for some easier shooting (He is hiding behind the big box in the
center of the room). Then go in for a med kit. Take the other door out and
go right for some pistol bullets. Then turn around and go to the corner.
-There will be one alien coming for you here and another one a little later
(both from front). Go back around the corner and PR both (sometimes one of
them gets stuck by a barrel on the ground. In that case just headshot him
with the pistol to safe PR ammo).

[way 2]
Instead of taking the door go left. An alien will come from the right. Just
walk passed him and walk towards the corner with the trashcan. PR him from
here.
Then another one will come. You may have to walk a little to the broken door
in the corridor the last alien came from. (You could also pickup the pistol
bullet at the end of this corridor (see Way1).

-Proceed to the broken door on the right (Way2 door = left). There should be
2 aliens from there coming for you. PR them the usual way.
(Don't try to run past the last alien to safe bullets. He will most likely
kill you. Even if you are on full health. I tried it.)
-Proceed trough the broken door, pickup the flares from the ammo box if you
need some. Then go to the APC to end the level.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 1: Unwelcome Guests Section 4/4
total kills: several alien's
level difficulty: very easy
Note: You start with 100hp and 50 armor. No matter how much you had in the
previous level.
New weaponry: none
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Figure 1.4.1:

N
W E
S

"-" or "|" is passageway.
"[ ]" is big passageway or room.


#1----
|
|
|
----|_|-----|[ ]
| |
| |-| |
APC[ ]--- --------|
| |
| [ ]


2 notes:
+You may see some alien's on the walls sometimes. But I won't describe them
since it would be a waste of ammo trying to shoot them at that moment from
that distance. But if you do manage to shoot one from off the wall and he
survives it then he will still try to get to his destination instead of
going after you.
+You start the next level with full ammo. Although I describe using the
PR all the time you could use the shotgun instead. It's excellent in this
level since you should have enough ammo for it at the moment plus there
is a lot of shotgun ammo in this level. Close headshot = kill.


-You start near the APC facing north (I call it north at this figure.).


[way 1: the good way with armor and a shotgun]
-Turn right and take the left path at the T-junction. You will see a alien
'crouched-running' from the left to the right. A little later 2 m-alien's
will come from front and the S-alien a little later. Just start back-stepping
and open fire when possible (1 alien will escape, so 3 in total)
-To the left are some crates you can jump, but first pickup the armor near it
and the shotgun near the door on the opposite side. Then jump to the other
side of the fence.

[way 2: the shorter way w/o armor and 1 extra alien]

-Proceed forward and around the corner. When you get about in front of the
locked door an S-alien will bash the barrels to the right and come for you. A
little later 1s alien from behind and 1s 1m alien will attack you from front.
Just try to shoot your way out, it's not that easy.

-Near the fence (where you jumped over in Way 1) and behind the boxes is a PR
ammo box. Grab it. Then (facing the opposite side of the fence) go right.
-Proceed. When you are near the T-junction either an M-alien will come from
the right or 1 or 2 S-alien's from behind-left (always different).
After you kill him proceed left (#1 in fig. 1.4.1).

Figure 1.4.2:


#2--
|
_| _
| |
| |
--D2-D1--|_|--#1

-Go right. As soon as you get passed the board with "EAST GATE" written on it
3 M-alien's will come from front (sometimes 2s and 1m will come from the left
wall before you even get near the sign, in that case there won't be coming
3m alien's from the right but 2m and 1s instead).
-When they are dead go to where they came from. There is a med kit, armor and
a shotgun.
-Then go back and take the door to the right (D1 on fig. 1.4.2) and go trough
the next door (note that as soon as you open the next door the door behind
you will close. This note his handy for the way back). Then proceed to the
alien's lair.
-Go right trough the broken/open door, right again and then pickup some Pr
ammo on the right.
-Proceed. Go left at the dead-end with a locked door. Open the door here.
-As soon as you go trough it 2m alien's will come for you. A third one will
be stuck somewhere near you. Kill the 3rd one too after you did some PR
work on the first 2. (Hint: as soon as you open the door crouch and walk
back into the main corridor. This way only 1m alien will come for you at
a time (instead of the 2) plus there is more distance between you and him)
-This room contains a med kit near the wall to the right of the deep hole with a
fence around it. Proceed and take the elevator to the left. Recharge/reload.
-Walk out of the elevator by either going left or right around the steam (no
crouching needed). Then take the PR-ammo box to the right. Then proceed to
the water area.
-As soon as you enter a facehugger will try to get you. Shoot it with either
the pistol or PR.
-Then walk near the marine on the wall. Before speaking to her pick up the
PR ammo, PR, and body armor. Then reload/recharge.
-Speak to her and run back to the elevator as soon as you hit the use button on
her.
-Before you walk into the elevator shoot the 2m alien's from the left and right
who will spawn there (out of nowhere) just before you get there. A little
later a 3rd M-alien will drop down there. You can either PR him or if you are
fast enough just run to the elevator and hit the button to close the doors.

-Turn right. As soon as you enter the 'med kit-room' an m-alien will come from
behind. (take the med kit on the way unless you already completely used it)
-Now just go back to the APC. As soon as your team-mate says "Frosty get outta
there" infinite waves of alien's will come from behind. So start running to
the APC while shooting the alien's who get to close to you.

-You can recharge/reload between the 2 doors if you hit the first switch.
If you hit the 2nd one then the door #2 will close but door #1 will open.
Now just keep on running, those 2 closed doors won't stop the waves of
alien's. (Now the waves contain more alien's. They will most likely get
in range to hit you. To avoid about 90% of the hits backstep-jump-shoot them.

-Now comes the hard/fun part. You will have to run back all the way you came
from to the APC with infinite waves of alien's behind you.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 2: Collateral Damage
total kills: 13 S-alien's; 19-20 M-alien's
level difficulty: easy (very easy if you waste the good ammo too)
Note: You start this level with full ammo, 100 hp and 50 armor.
New weaponry: Torch (yes it does damage)
Bug/exploit: Killing alien's trough a door.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+In the next level you will lose all your weapons before you encounter any
enemies. So just use all weaponry and ammo in this level. Makes life a lot
easier here. Especially since you can waste a lot of SMG ammo in this level
then.

-Walk to the giant red pipe and enter it.
-Go trough the next 2 doors and up the ladder. Go trough the door in front
of you.
-Head inside the first control station and flip the switch to open the doors.
(You can skip the animations. But never go stand in front of an moving APC.
It will just drive over you and you die.)
-Go trough the door at the opposite side of the control station and enter it.
Go right and trough the next door. The door behind you will close and an
M-alien is on it's way (trough the door you came from) for you. In the mean
time bypass the panel right of the switch. Then just wait till the door
burst's open and blow his head off with a shotgun (don't wait in front of it
since the m-alien will jump to you then, wait from the left side of the door.
And don't wait too close to the door since you take damage from the
bursting door).
-Flip the switch and continue trough the next door.
-There is 1m on the left and 1m on the right. So show yourself for a 1/10 of
a second and then backstep and shoot them.
-Flip the switch. Immediately strafe left or right since a M-alien will come
from the air-vent on the ceiling and will jump towards your current position.
Then kill him (I prefer PR). Then kill the 2s alien's who are coming from an
air-vent near the door you came from.
(hint: Go stand to the right of the 'switch-panel'. Flip it from there, turn
a little to your left and PR the M-alien that drops down right away)

-Go trough the next door (ignore the alien trying to bash trough the floor)
and take the corner right. Here 3s alien's will come for you. You get some
help from the APC. But will most likely have to deal the 'finishing tough'
yourself.
-Now open the door from the next control station to the right of the APC.
Walk inside, then immediately walk out again and close the door. Then wait
for the 2s alien's inside to walk to the door. They will try to kill you
trough it. Just stand back and blow their heads off with any ranged weapon
(Their heads can be seen trough the door).
-Open the door, jump over their acid bodies and pickup the med kit, smartgun
ammo and the smartgun itself in front of the switch (yeah).
-Close the control station door, flip the switch, and exploit the bug again
on the 3s alien's. It doesn't work on the 4th S-alien. So open the door and
blast his head off with any weapon (backstep in case you miss).
-Go back up the stairs and take the door on the right. Pickup the torch from
the ammo box.
-Walk back and 'torch' those 'brown things' off the shutter on the ground.
Then jump in facing the door to the room that contained the torch.
-An M-alien will come from front. Kill it.
-Proceed forward. Pickup the med kit in front of the ladder.

[optional: PR bullets, flares, 1 extra M-alien]
-Then turn around (180 degrees) and take the right way. There is an M-alien on
the ceiling to the end of this room on the left corner. Watch out for the
steam and Kill it. Then pickup the flares and PR bullets. Then head back to
the ladder.

-Climb the ladder, pickup the ammo box (PR+SMG). Then go trough the only
unlocked door.
-The moving blip on your radar is an insect. proceed into the next room.
-Step inside it a little. 2m alien's will come from the bursting shutter (not
at the same time). There will also an S-alien coming from the left. Kill all.
-Go to the left and pickup the armor. As soon as you pick it up an S-alien
will come from the air-vent (previously known as a shutter). PR it.
-Enter the air-vent. Jump down. An M-alien will come from front. Shotgun or
PR him.
-Proceed out of the air-vent and go up the ladder. Take the next ladder up.
-Proceed. Notice on open shutter to your right and a closed one to your left.
As soon as you get passed it by a certain distance an S-alien will come from
behind (from the broken shutter). PR/shotgun it. Then proceed and fall down
into the room with a dead body.
-Kill the M-alien (Don't use a PR gun, he will be close to you, I prefer a
shotgun).
-Pickup the med kit, armor and ammo box. Flip the switch.
-Get out of the room and follow the street to the position the APC went.
In front of the first sign on the wall with "Section 3" written on it, is a
big opening on the ceiling. An M-alien there is waiting for you and will drop
down. Kill it. Same for the next sign.
-Take the door to the right of the APC. Go trough the next door (open one).
Walk a little further and an M-alien will drop behind you. 2 more M-alien's
will drop down near the ladder. I just used my SMG on all 3.

[optional: flares]
-If you go up the ladder and jump to the left air-vent you will find some
flares.

-Proceed trough the next (open) door. There is an M-alien below the stairs.
It's possible to shoot him from above since he mostly has some trouble
finding his way up (so dumb). If he comes up just kill him the usual way.
-Pickup the SMG ammo box (150 bullets) below the stairs. Then proceed to the
next room.
-Go into the next control station at opposite side. Pickup the ammo and armor
next to the tunnel entrance. Then enter the tunnel.
-Go trough the door, go right. Go trough the next door and backstep
immediately. Shoot the 2 (or 3 since one of them sometimes comes a little
later. If not lure him out) M-alien's coming from front. Use the SMG for total
safe passage or the shotgun to safe SMG ammo.
-Reload/recharge. Then take the left and walk all the way to the dead-end. Then
walk back, take the right and turn around 180 degrees to shoot the M-alien
who will drop down near the ladder.
-There is another M-alien. But he never came down by me. He is always stuck
above the ladder. Shoot him from below.
-Go up the ladder and shoot the explosive barrels near the control station
door. Enter it.
-Bypass the security at the end of this control station. Then flip the switch
at the other side of the room.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Betrayal Section 1/5
total kills: 2 marines, 1 facehugger.
level difficulty: very easy
Note: You start this level with 100 hp and 50 armor. And you will lose your
weapons pretty soon.
New weaponry: (You lose all first) Knife, torch, pistol
Bug: Shoulder lamp.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Take the door to your right, right again and take the left path. Open the door
and enter the room. (Bug: if you enter this room with your shoulder lamp
turned on then you will have it turned on in the next part even tough you
don't even have it. You also won't be able to turn it off then)
-Run forward and press the fire button. This will hopefully kill the guard
without any life loss. Pickup his PT and go up the elevator (if it doesn't
go up just walk till you hit the wall to trigger the elevator).
-Shoot the guard and pickup the ammo box (flares + PT bullets).
-Open the unlocked door and walk up the ladder opening the 'doors' as you go.
But be fast. A marine will spawn below you once you reach a certain height.
So just keep climbing the ladder fast.
-Once up go in the tunnel and left. Open another 'door' and wait for an
elevator to stop in front of you. Get in.
-Wait for it to go up and open the 'door' there. Go in and go right. There
should be a facehugger there hugging a marine's face. Knife the facehugger.
-Pickup the torch in the next room. You can use the torch to produce some
light instead of using flares all the time.
-Go back a little to where the facehugger was. Use the torch to open a
shutter on the ceiling. Climb it.
-Follow the air-vent till you can drop down. Drop down to end the level.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Betrayal Section 2/5
total kills: 1 predalien
level difficulty: very easy
Note: You start this level with the same stuff as the previous level. That
includes your health. But you find a med kit before you find enemies.
New weaponry:
Bug: Ceiling is not always solid.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Use the torch on the plate below the sign "Do not enter" hehe. Enter the room.
-Go left (right door is broken) and pickup the PT near the dead body here. Go
trough the broken door and up the ladder on the right. On the opposite of the
door is a med kit. Take it and go down again.
-Proceed into the corridor (right from the ladder). Take the right intersection
for some PT bullets at the end (right side, near the panel). Then go back and
take the other way. Go trough the door.
-Watch the scientist disappear nicely. Take the ladder down and proceed trough
the only unlocked door.
-Take the left path and switch to AP bullets. As soon as you get to the next
intersection backstep and shoot the predalien that drops down. Don't worry. He
has no weapons, just claws. So shoot all AP bullets in his head. Then some
regular bullets.
-Once he is dead go to where he came from and take the right path. (You cannot
go back to the med kit. The door is locked for some reason.) Torch the plate
on the floor (left of the door).
-Climb down the ladder and go into another tunnel. Follow this tunnel to the
next level.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Betrayal Section 3/5
total kills: 1 - 5 marines, 0 - 2 flamers, 0 - ? facehuggers.
level difficulty: easy
Note: You start this level with the same stuff as the previous level. That
includes your health.
New weaponry: Flamer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Hit the switch to the right. Then jump down behind the predator.
-Open the door. There will be 3 marines coming from the door next to your door
on the left. So quickly proceed to the air-vent near the ceiling (above the
explosive barrels). Pickup the PT ammo in front of it. Then knife/torch the
air-vent plate and enter it.

[optional: extra PT, AP PT, napalm ammo, 3 extra easy marine kills]
Wait for the 3 marines to enter and PT them with headshots.
Then enter the room where they came from. Pickup the ammo box with napalm en
PT ammo at the end of this room.
-Go back to the previous room and enter the air-vent again.

-Go up the ladder, watch out for that rotating 'thing' and torch the plate open.
-Torch the shutter open. exactly underneath you is a marine waiting for you.
Shoot him trough the torched plate. Jump off to the right and take the first
right. Shoot or ignore the next marine and go right again. Turn left and climb
up the ladder into the 'control room'.
-Use the ammo box on the floor (med kit + flares) and the PT and napalm ammo
from those 2 little shutters on the right.
-Use the belt relay to set the belt in front of you running (on the wall
outside your 'control room').

[way 2: flamers die easily but the facehuggers are annoying]
-Turn the specimen stasis off. Exit the 'control room'. Shoot the first
flamer. Pickup his weapon and kill the 2nd one. Pickup his weapon too and
backstep to the belt to get out of this room.

[way 3: no flamer weapon]
-Turn the specimen stasis off. It will keep the flamers busy. Then just run
to the belt.
-Jump down the ladder and kill the 2 flamers. Be careful! If they hit you then
you will burn to dead. And you will burn from 100hp to 0 hp.

[way 1: hard]
-Kill the flamers on a distance with your PT. Pickup their ammo and use the
belt to leave this room. This requires great aiming skill. You must headshot
them both or else they will get too close and you will burn till you die.

-Get off the belt and into the water. In the far back-left of the room is an
underwater tunnel. Take it. Torch the lock and go left up the ladder for
some fresh air and to use a "system charge" switch.
-Go back in the water, go right, torch the fence and proceed until you
get out of the water again. (If you run out of air then you are doing
something wrong. You are not supposed to take any damage here).
-Walk diagonal right-forward to take the ladder out of the water. Then take the
right (open) door. Take the first door on the left and up the ladder before
a marines comes to you.
-Open the door. Go left and go left into the elevator and take it up.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Betrayal Section 4/5
total kills:
level difficulty: if you can handle a pistol: very easy, if not: medium.
Note: You start this level with the same stuff as the previous level. That
includes your health.
New weaponry: Shotgun
Bug: marine can shoot you trough the elevator.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+By now I suppose that you can handle a pistol. Always aim for the head.
I mostly try to run towards them while shooting. This way my 2nd shot
is almost always a headshot. Unless of course the first shot was perfect.
And on hardcore the AI aims so well that not running towards a single
guards hardly reduces the chance that you get hit. Unless of course you
was hiding behind something and shooting from there.

-Open the elevator door. Open the next door on the left and climb down the
ladder.
-Open the only unlocked door.
+If you was fast then you can shoot the guard when he comes out of the 2nd
door from the right.
+If you was slow, then he will be in the big room to the left.
-Anyway, if you entered the big room, go left trough the 2 doors.
-Shoot the guy on the bridge. If you did everything fast before then he won't
be facing you. So headshot him.
-Go trough the next 2 doors. Kill the guard coming from the left door.
-Then take the door at the opposite of the 2 doors you came from. (If you took
this door before you shot the guard then he would have attacked you from
behind)
-Kill the 2 guards in this room (left and right). Be careful, a guard will
spawn near the locked door to the left from the 2 doors you first came from.
So shoot a bullet at a guard in the room, go back to kill the newly spawned
guard. Then finish off the other 2 (or 1 if you made a nice shot).
-Pickup the shotgun shells from the ammo box and the PT bullets from the
'console' shutter near the wall.

-Go back to the 2 doors and go right. Climb up the ladder.
-Kill the 2 marines coming from the left corridor.
-Go in that corridor, open the door on the right. Face the way you came from
and shoot the marine. Then go in the room you just opened and pickup your
'hack-tool'. Notice the 2 guards on the bridge coming to your direction).
-Go down the ladder and into the corridor with the 'famous' '2 doors'. To the
left is a marine. From the bridge 2 more will come a little later. Kill them.
-Go back across the bridge into the big room. Go left. Kill the guard bypass
the panel on the left. This will open some doors.
-The first newly opened room contains a PT ammo box. Then take the door at the
opposite of the bypassed panel.
-Open/Bypass the lockers #1, #4, #6 (from theleft to the right) for PT ammo
(2X) and a shotgun.
-Bypass the lockers on the other side starting from the left: #1, #7, #8 for
shotgun shells, med kit and some napalm.
-Leave the room trough the other door. (Don't go to the toilets, if you do then
2 guards will spawn and come into the room)
-Bypass the panel in front of you. Then take the 2nd newly opened door for a
card.
-Go to the big room again, shoot the new guards in front of the double doors
that lead to the bridge. Proceed to over the bridge and trough the 2 doors.
-2 marines will come from the left. Kill him and go forward into the room. An
elevator will come down to the right here. Take it the elevator down. (You
can't ignore the marine from the left. He will shoot you trough the
elevator!).
-Go up and pickup the Disk on the 'table'. Then take the elevator down again.
If you didn't kill the 2 marines before then you can shoot them now.
-Go right and up the ladder. Take the door to the right, shoot the marine and
go left into the elevator.
-Take the elevator down, wait till they hold the elevator. Then hack the panel.
-Open the tunnel door and enter. Open the next one and proceed to the next
section.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Betrayal Section 5/5
total kills: 13(+1)-14(+1), 1 'ass' (+1 = the one you kill by bypassing the
'sentrygun panel'.
level difficulty: hard
Note: You start this level with the same stuff as the previous level. That
includes your health.
New weaponry: Rocket launcher
Bug: Door crushes you while it is opening.
Lol: 'Skybox' + flare in final room.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+General note: watch out for shotgun marines. They hurt A LOT.
-Open the door and kill the guard who is on patrol on the other side of your
door. Another one will come trough the door from the right a little later,
kill him too.
-Enter the next room. The 2nd 'computer thing' near the wall on the right has
some shotgun shells behind it's 2nd shutter. The 4th has some napalm behind
it's 2ns shutter.
-Press "Use" on the 5th/last 'computer thing' on the right wall to reveal
the 'hidden' passage behind it.
-Enter it and jump over the hole for a med kit. Then jump down the hole.
-Bypass the sentrygun access panel and go down.
-Go trough the nearest big doors. (Note: jumping trough doors like this
may cost you your life because it can crush you (don't know why) while
it is still opening.

-Kill the 2 marines inside (the shotgun marine may be just behind the door
when you open it. This is the case of you was very fast till now). Then go
trough the next door.
-Kill the marine to the left. Then kill the marine coming from the other side.
-Go to where that last marine came from and go trough the doors. Then go
trough another door.
-Kill the 2 marines standing near the door. Then go trough the door, pickup
the PT+Shotgun sludge ammo from the ammo box and go up the ladder before the
marine on the bridge gets near you. Sometimes he simply is near you when you
open the door. In that case just kill him.
-Walk to the other side of the bridge and go right. Jump on the roof of an
elevator and go inside using the opening hatch.
-Go out of the elevator and go trough the doors on the left. Take the right
door and kill the marine who is coming from the left.
-Walk forward and pick up the GL ammo box. Go back to where the marine
probably died. Open the door there (on the center) and ride the elevator
down.

-Then take the yellow ladder all the way down to the floor level. DON'T shoot
the 3 marines that are patrolling there. I don't even think it are marines
since they are tough and once they see you they always know where you are.
They shoot very accurate and very painful. So just go down the ladder fast
and grab your gear at the box near it.
Now if you got down the ladder fast enough then the 3 marines aren't in place
yet (on the other side of the room facing your equipment). That means that
you could get your stuff without being shot.
-Walk to the left side of the elevator and crouch left of the yellow 'thing'.
Show yourself to the 3 marines. Then crouch again. Once they come (mostly in
turns) just blast their heads off with the shotgun or the flamer.
(If you was really fast the you could have shot the most left one from behind
while he was still walking to his position. Just don't forget to pickup their
weapons or you will start the next level (with alien's) without a PR gun.
-Equip the rocket launcher. Stand near one of the cranes and wait for the
elevator doors to open. As soon at is does shoot him once. Then take cover.
You can't go back up the ladder since they locked it. And his rockets kill
you instantly on direct hit or close impact.
Remember that the med kit is still there. So if he loses you then that will
give you some time to grab the med kit. Unless of course you completely used
it already.
For more info see fig. 3.5.1


Figure 3.5.1 : Ground plan

#1: med kit, rocket launcher, your suit (+50 armor).
#2: there the 3 marines will eventually form a horizontal line (unless you
kill them first).
#3: I was hiding there while the human was at position #4. He could not get
to me since the crane blocked him. So he waits there. And every time you
hit him he walks a little and then comes back waiting for you to shoot him
again hehe. (Flamer works on him too)
#4: The place you want him to be.
#5: From (approximately) here a marine will walk to a #2. (I forgot where the
3rd on started.
+ : large box.
. : small box.
cc: crane.
L : ladder where you came from
R : Rocket ammo (1 normal + 1 guided rocked) box.

- outside -
|\ /|
| \--------/ |
| |
| |
| |
|+ |
/R \
/ \
/ \
/ #2 #2 #2 \
--------------/ \--------------
| +|
|| ||
| |
| ===|----------|=== |
|+ | | |
|. CC| elevator |CC |
| #5 | | #4 |
| | #3++ |
|| ===|----------|=== ||
\ + /
\ + /
\ #5 /
\ #1 /
\ #1. L /
\ .+ /
------------------------------------



-Pickup the rocket ammo (if not already done before) and exit the level by
walking onto the elevator the where the frigging last human came from. (You
can't exit the level before you kill that exo-suit human)
(Throw a flare outside. Watch it fall down. Note that it reached the bottom
way too soon. This is because I think that the game creators made a 'skybox'
there which is not deep at all. It's fake)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: A Long Detour Section 1/2
total kills: 5(+1) + 1 + ????1+1+2 (+1) M; 2 - 3 little aliens,
invite m-alien's
level difficulty: very hard
Note: You start this level with the same stuff as the previous level. But you
start with 100 life and 50 armor. It is to my opinion the most scary
level.
New weaponry: SMG
Bug: Crippled alien's can jump.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+Save some (about 100) flamer ammo for later in this level.
+Note: Don't ever speak to the 'semi-'dead people on the walls. Some of them
release a small alien.
+If you blow an alien his leg off and he is in a room with water on the floor
then have to crouch to see him.

-Finally you get to use the PR once again. Pickup the ammo box to your left
(flares, SMG (2), napalm) and some flares to the right of the dead body.
-Walk to the forward and a little to the left is a plate. Aliens will shatter
it. First 3 or 2 aliens will come out. The others come out once you get near
the shattered plate again (5 in total, sometimes 6. If it are only 5, don't
worry. You will never meet the 6th one then). They always jump out at the same
place. Either PR/shotgun them. Just don't waste flamer ammo on them unless you
have too much of it. You will find a med kit soon so don't worry too much about
health lose.
(Once I only had 3 alien's here. I guess it is all about luck)

-Go down the ladder and go trough the door. An M-alien will come from a tunnel
on the right. Backstep a little and PR him as soon as he shows himself. Or
go into the room, turn right and blow his head off.
-Pickup the ammo box in front of you (SMG + PR ammo). Then take the tunnel on
the right (where the alien came from). (Ignore the eggs, they are 'dead')
-2m alien's will come from behind and one from front. Run forward and open fire
on the single M-alien. Then turn around and backstep kill the other 2. You can
backstep trough this corridor without encountering any other alien's.
(If you ran towards the 1st alien and picked-up the goods fast enough then you
can try just running on till the near-exit of the tunnel. The 2m alien's
behind you may not come after you then)

-Proceed. Pickup the SMG ammo and the med kit in the corner (unless you already
did while back-stepping in the previous step). Then proceed to the end of
this corridor, but don't drop down in this room yet.
-As you probably noticed there is blip on your radar. It is another dumb
M-alien. He can't get to you. So look down and shoot him.
-Enter the room and climb the ladder on the left. As soon as you are on the
little platform an alien will jump down from the opposite side from where you
entered the room. He will jump to your platform. Backstep into the tunnel and
finish him off quickly. Another M-alien will come from the tunnel (behind you
if you was back-stepping). So turn around and fire at him while back-stepping
towards the room again. (Sometimes 2 will come. If not, then have fun looking
for the other one)
(Note: If you cripple the alien from the room and he is in the water then
finish him off! For some reason he can't walk. But he can still jump up the
platform somehow. I guess that this is a little bug)
-Recharge your battery. Enter the tunnel and go right. An M-alien will come
from the room you just came from. So turn around and backstep kill him.

[I call this the: tunnel of random fear]
-turn around again and proceed until you reach a door. Use your torch on one
of the 'brown things' on the door. Then quickly equip a weapon and run back.
2 (sometimes 3) little alien's. They do a lot of damage and are incredibly
hard to hit with regular bullets. But if you jump and run all the time then
they almost can't hit you. Even if you jump over them. I prefer the PR gun's
2nd fire. (flamer doesn't have much effect on them, but it does work)
(Tip: Throw 1 or 2 flares behind you before using your torch. This makes it
a lot easier to spot those little %#$%#)
(Sometimes an M-alien spawns behind you after using the torch the first time.
This is completely random (I think). If it does then kill him. Torch another
'brown thing' and then the little alien's will come. Sometimes the order is
reversed. So first the little alien's and with the 2nd torch the M-alien)

-Torch off the remaining 'brown things on the door' and go trough it.
-An alien's will jump down from the opposite side of you. PR/shotgun him. Then
climb the ladder where he came from for an ammo box (flares + PR + PT).
-Climb down the ladder and go right trough the door.
-Climb the ladder, a little to the left is an ammo box (PR + napalm). If you
are low on health then I advise using your flamer. And if you are not then
you will soon if you don't use the flamer. You should have saved about 100
napalm. +50 from the ammo box makes 150.
-Then proceed walking (counter clockwise) around the hole you came from to
find a ramp that you can go down. On the way fry all alien's you encounter.
They come from the ramp and from the hole on the ceiling.
-Go down the ramp and burn all resistance. Watchout for explosive barrels
and drop some flares for more visibility if you need some. Continue doing
this until you reach a switch (dead-end). Pickup the ammo box for 100 armor
and 100 health and a SMG! Now use the switch and shoot your way back up the
ramp and trough the door at the other side of the room. Use the SMG or flamer
or just something to go berserk with. Don't worry about health/armor loss. You
will find a med kit and armor at the start of the next level.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: A Long Detour Section 2/2
total kills: 8 - 10 M, 5 S
level difficulty: very easy
Note: You start this level with the same stuff as the previous level. That
includes your health.
New weaponry:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Proceed, take the med kit and ammo box (SMG + PR) from the left. Then go
trough the door.
-Fall to your left down to level 2 (DON'T jump). Then turn around and walk
to the right of the ramp you came down and enter the first door.
-Walk to the fence, torch the lock and switch the system charge.
-Go out of the 'fenced area' and go left. Pickup the ammo box (shotgun + flares
+ SMG) in the corner to your right. Then turn around and jump onto the metal
construction with the yellow beams. From here jump onto the boxes and jump up
again to another metal construction with 4 lockers. Locker #2 has napalm and
locker #4 an armor (2nd locker can be smashed). Then proceed and pickup the
ammo box (SMG) in the corner.
-Use the crane sequence switch. Now RUN back passed the lockers and jump onto
the other metal construction (top floor). Run around the 2 giant boxes to your
right and hide between them and the wall. There will spawn about 4-5
M-alien's. They can't get you there. But you can shoot them for free. So a
weapon with 'cheap' ammo on them. Watchout for their 'corpse-poison'. 5
bodies at one place produce enough to kill you. So jump over it or wait but
don't walk over it like I did the first time. Even if you can't see it.
-Go down and enter the door below the crane (sometimes there is a M-alien
behind the door. Kill him)

-Go around the corner. Once you are at about half-way of the 2nd 'red area'
an M-alien will drop in front of you (very close) and one behind you. I prefer
the shotgun here since the range is so incredibly short.
-Walk close to the door at the end of the hall. You get a message and shortly
after 3s alien's will come from near the other door you came from. So turn
around and PR them.
-Eventually the door will open. Go trough it and pickup the ammo box (shotgun +
napalm + SMG) to your left. Go up the little stairs and use the "security
station" console. Go down again and use the switch to turn on the automatic
defences.
-Go back to the room with the metal construction. Jump up to the body armor and
pick it up (if it is still there). Then go trough the broken door.
-2m alien's will come from the right. So go left to increase the distance
between them and you and PR them.
-Go down to level 2. Jump down to level 3. Then walk down to the bottom level
and trough the newly opened door.
-Go left. Try to use the panel. It will brake. Bypass it and go trough the
door.
-Open the next door (don't wait to long with opening it hehe) and kill the 2s
alien's coming from the right. Then torch the lock at the end of this hall
and go trough.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: Price of admission
total kills: 1 predator, 2m alien's
level difficulty: If you kill the predator using 'Way 1': hard.
If you kill the predator using 'Way 2': very easy.
Note: You start this level with the same stuff as the previous level. That
includes your health.
New weaponry: none
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Climb up the ladder, jump on the elevator and take it up. Go stand near or on
top the 'W'-box.
-As soon as the elevator stops jump off forwards. Go left and up the ladder.
(A predator shot the elevator when you was on level 2)
-Go outside and walk close to the wall on your right. Don't go around the
corner. Wait for the predator to shoot at you (he will hit the wall). Then
go around the corner and enter the 2nd door.
-Proceed. After 2 corners is a med kit to your left (if you run trough the
corridor fast then you will see the predator cloaking himself and then running
off. You can wound him at this point. Use the PT (AP) or SMG). Then enter the
door on the opposite side.
-Take the first door on the left. YES, an ammo depot! There is an armor, some
minigun ammo (under the desk), some flares in locker #1 (lockers on the left
from the door), timed grenades in locker #4 and an ammo box (SMG + PR (2X)
+ PR grenades + minigun + napalm) on a box behind the desk.
-Use the "offline checkstation" switch (I don't know what it does), go out and
go left.
-Go right, up the stairs and right into a room and use the "power drain"
switch. (From here on you have to be fast in order to get safe passage
outside. You want the predator to be busy shooting the other marines and not
you)
-Go out, right and trough the door outside.

[Way 1: best]
-Turn right and trough the door at the end. If you was fast enough then the
predator didn't even shoot you.

[Way 2]
-Walk a little to the right. Then turn around and backstep until you see a
red light above you in the corner. Shoot it with the PT (AP) or PR. He will
shoot back. Strafe towards the wall and prey he doesn't hit you. Repeat this
until he leaves.

-Go trough the next door and then take the ladder down. Go right towards the
door. To the left of the door is an ammo box (PT (+AP) bullets 2(X) ).
-Turn around and walk outside and all the way to the other side and go trough
the big wide doors and open the next big wide doors.
(If the predator is still here then you wasn't fast enough before. He will
now just shoot at you once. If he is not cloaked then you can easily spot him
by his red light)
-The predator is cloaked on a higher level in front of you. Walk to the right
of the open door and just close enough to the new area until you see a blip
on your radar. Then quickly go back and hide near the small locked door.
(The predator will shoot 0 - 2 times depending on your walking).
-Then walk outside and go right.

[Way 1: The hardcore way]
-Shoot the predator (he is on the ground level and if not then he jumps from
the right wall to the left wall and a little later he will walk to you)
using the auto-aim from the SMG. If the predator shoots then you strafe behind
the box with the pillar in the center (2nd one). Strafe a little further to
shoot him more. Repeat this. If he gets close switch to flamer and run around
a box.
(1 hit from him costs 100 armor and 84 health. Also both of you cannot shoot
trough the pillar. If he tries to do so just let him shoot it. Then you shoot
him in his 'cool down time')
By the way, if you have some rockets left then shoot them too.

[way 3: The pussy way (maybe a bug)]
-Wait near the pillar (2nd one) with the box. Once the predator gets close make
sure that you will be standing on the other side of the pillar. The predator
will start shooting at the pillar. But he can't hurt you. But guess what? You
can shoot trough the pillar! When you shoot trough the pillar you hear your
bullets hitting the pillar. But the bullets go trough. Very weird. Anyway,
just use any weapon on him except the rocket launcher and the flamer (duh).
(I shot 8 PT, 2 PR and 1 shotgun clip/sludge in his head before it died)

-If you used any PR ammo then you can go back through the big wide doors into
the big open area. There should be 2 PR's on the ground from marines that got
shot earlier. Then go back to where you shot the predator.

-Proceed until you see an open door. 2m alien's will run towards you from
there. PR them. Then go trough the door.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 5: Loose Ends
total kills: 3 M
level difficulty: VERY easy
Note: You start this level with the same stuff as the previous level. That
includes your health.
New weaponry: sniper, minigun, grenade launcher
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Now this level is really a joke. If you beat the previous level the 'pussy
way' then you have most likely all the good ammo like SMG, flamer, etc. I
suppose you still have some SMG ammo. And if not, don't worry. You can still
easily PR them since most of the alien's are busy with killing other marines.
+Don't try to save and marines. They die even if you kill the alien before it
get's near the marine.

Anyway, go trough the door and pickup the ammo box to the left (napalm + PT).
-Go right and kill the 3m alien's (be careful not to kill any marines).
-Proceed and kill the next 2m alien's.
-Go up the stairs and trough the door. Now there are 3 marines in front of you.
Don't walk towards them because alien's will come and kill them. So just take
the ladder down to your right.
-Proceed and kill 1 S-alien who is attacking a marine. Proceed and go trough
the 2nd door on the left.
-Proceed and take the first right. Go up the ladder and smash the plate.
-Once outside turn around and walk to the 2 marines. They will open the next
door for you. Go in and use the elevator.
-Go right and trough the door. Kill the 3m alien's who come from the left
(they will jump towards you as soon as you enter, so open fire right away).
-Pickup the rocket launcher in front of the stairs. Then pickup the minigun
and the ammo box (PT + SMG). Then use the "guidance system" console.
-Equip your minigun and get it spinning. Then go back towards the door and
kill the praetorian who comes trough the floor in front of you.
-Fall down, bypass the door in front of you and go do some heavenly shopping!
There is a grenade launcher and a sniper. But who cares, you have a minigun.
-Go out and take the first door on the left (you went trough this one before).
-At the T-junction go right. After the next corner comes a M-alien. Chose a
funny weapon and blast him beyond heaven.
-Another 3m alien's will come. Kill them.
-Take the first right, kill the M-alien and go up the ladder (again).
-Equip the minigun and have it spinning. Turn around and shoot the praetorian
in the center of the open area. Then wait for the ship to land and enter.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 6: Savior Section 1/2
total kills: Lot's of alien's
level difficulty: easy
Note: You start this level in an exo-suit. All previous weapons are gone.
New weaponry: exo-suit (temporary)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+It's really a shame that you lost all your godlike equipment. But in return
you have a nice suit that protects you pretty good. Especially vs. alien's.
-Jump down the hole from platform to platform until you are on the bridge.
-Follow it, kill 3 or 4 poor M-alien's on the way. Use the "system charge"
switch to the right of the elevator. Then take the elevator down.
-Kill the cyborg and the alien's around him (if you don't then he may shoot you
later in the back. Use the minigun or rocket launcher on him)
-Take the tunnel on the right, kill some alien's that are in your way.
-Now there is an alien reactor in the center. If you look up you should see
that it is connected with the walls with small 'connectors'. Shoot all of them
in order to destroy it. If you can't see them then turn on night vision. Shoot
them with weapon1 primary fire to save ammo.
-Go back to the main room and enter the tunnel at the opposite side (killing
alien's on the way). Do the same here.
-Go back into the main room again and take the first tunnel to the left.
-Jump down in the hole there and shoot the floor to get further down. Oh, you
also get a few praetorians on the way here.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 6: Savior Section 2/2
total kills: 1 Queen, several alien's.
level difficulty: easy
Note: You start this level with 100 health and 50 armor
New weaponry: Pistol (sad)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Go into the tunnel and into the next room. Then enter the next tunnel.
-Go in the room, go left and collect the ammo box. Then pickup the minigun and
the minigun bullets. Then the SMG and some ammo for it. If you just keep
running then the Queen can't get close enough to hit you. So collect 750
minigun ammo and then shoot it all in his tiny brains. See fig. 6.2.1
The SMG and minigun together should do the job.

Figure 6.2.1. (global sketch)

1: PR
2: PR ammo
3: ammo box (ammo for: PT, minigun, SMG)
4: rocket launcher
5: SMG ammo
6: minigun ammo
7: SMG
8: minigun
9: an unknown alien standing still and refuses to go after you.
10: LOT's of SMG ammo


10
-------------
| 9 |
| |
| |
----| |----
/ \
/ \
/ \
/ \
/ 6 5 5 \
/ /---------\ 6 \
| / 7\ |
| / \ |
| | | |
| | ++4 | |
| | ++ | |
| | ++ | 1 |
| |8 | |
| \ / |
| 3\ / 2 |
\ \---------/ /
\ /
\ /
\ /
\ /
\ /
---------| |---------
| |



-Head towards the big opening (made by an explosion) and go trough it. Pickup
the SMG ammo and keep running uphill.
-Pickup the sniper. Wait for the ship to pick you up and snipe/SMG the alien's
that are coming for you.
-Jump on the ship as soon as it is 'ready'.




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